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I have an array of Meshes, each Mesh has stored in a name property its ID. I would like to ask you, if it is possible to remove from scene an object with specific ID. Something like this.
var geo = some geometry;
var mat = some material;
for (var i = 0; i < 10; i++) {
var object = new THREE.Mesh(geo, mat);
object.name = i; // i would serve as ID in this case
}
After this, I would like to delete/remove some of these objects... Maybe some function like
remove(id);
....
var remove = function (id) {
... some magic
scene.remove(...) // and this would remove that object, with id passed as parameter
}
Is such a thing possible?
Thanks!
I have an array of Meshes, each Mesh has stored in a name property its ID. I would like to ask you, if it is possible to remove from scene an object with specific ID. Something like this.
var geo = some geometry;
var mat = some material;
for (var i = 0; i < 10; i++) {
var object = new THREE.Mesh(geo, mat);
object.name = i; // i would serve as ID in this case
}
After this, I would like to delete/remove some of these objects... Maybe some function like
remove(id);
....
var remove = function (id) {
... some magic
scene.remove(...) // and this would remove that object, with id passed as parameter
}
Is such a thing possible?
Thanks!
Share Improve this question asked Sep 4, 2016 at 22:32 xmigasxmigas 1316 silver badges19 bronze badges1 Answer
Reset to default 9yes it is:
function remove(id) {
scene.remove(scene.getObjectByName(id));
}
see: Object3D.remove() and Object3D.getObjectByName()
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