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All I need to do is to execute a callback function when my current function execution ends.

function LoadData() 
{
    alert('The data has been loaded');
    //Call my callback with parameters. For example,
    //callback(loadedData , currentObject);
}

A consumer for this function should be like this:

object.LoadData(success);

function success(loadedData , currentObject) 
{
  //Todo: some action here 
}

How do I implement this?

All I need to do is to execute a callback function when my current function execution ends.

function LoadData() 
{
    alert('The data has been loaded');
    //Call my callback with parameters. For example,
    //callback(loadedData , currentObject);
}

A consumer for this function should be like this:

object.LoadData(success);

function success(loadedData , currentObject) 
{
  //Todo: some action here 
}

How do I implement this?

Share Improve this question edited Aug 24, 2020 at 16:17 Wicket 38k9 gold badges77 silver badges189 bronze badges asked Feb 3, 2010 at 9:22 Amgad FahmiAmgad Fahmi 4,3493 gold badges21 silver badges18 bronze badges 1
  • 3 object.LoadData(success) call must be after function success is defined. Otherwise, you will get an error telling you the function is not defined. – J. Bruni Commented Dec 29, 2011 at 13:41
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11 Answers 11

Reset to default 596

Actually, your code will pretty much work as is, just declare your callback as an argument and you can call it directly using the argument name.

The basics

function doSomething(callback) {
    // ...

    // Call the callback
    callback('stuff', 'goes', 'here');
}

function foo(a, b, c) {
    // I'm the callback
    alert(a + " " + b + " " + c);
}

doSomething(foo);

That will call doSomething, which will call foo, which will alert "stuff goes here".

Note that it's very important to pass the function reference (foo), rather than calling the function and passing its result (foo()). In your question, you do it properly, but it's just worth pointing out because it's a common error.

More advanced stuff

Sometimes you want to call the callback so it sees a specific value for this. You can easily do that with the JavaScript call function:

function Thing(name) {
    this.name = name;
}
Thing.prototype.doSomething = function(callback) {
    // Call our callback, but using our own instance as the context
    callback.call(this);
}

function foo() {
    alert(this.name);
}

var t = new Thing('Joe');
t.doSomething(foo);  // Alerts "Joe" via `foo`

You can also pass arguments:

function Thing(name) {
    this.name = name;
}
Thing.prototype.doSomething = function(callback, salutation) {
    // Call our callback, but using our own instance as the context
    callback.call(this, salutation);
}

function foo(salutation) {
    alert(salutation + " " + this.name);
}

var t = new Thing('Joe');
t.doSomething(foo, 'Hi');  // Alerts "Hi Joe" via `foo`

Sometimes it's useful to pass the arguments you want to give the callback as an array, rather than individually. You can use apply to do that:

function Thing(name) {
    this.name = name;
}
Thing.prototype.doSomething = function(callback) {
    // Call our callback, but using our own instance as the context
    callback.apply(this, ['Hi', 3, 2, 1]);
}

function foo(salutation, three, two, one) {
    alert(salutation + " " + this.name + " - " + three + " " + two + " " + one);
}

var t = new Thing('Joe');
t.doSomething(foo);  // Alerts "Hi Joe - 3 2 1" via `foo`

It is good practice to make sure the callback is an actual function before attempting to execute it:

if (callback && typeof(callback) === "function") {

  callback();
}

My 2 cent. Same but different...

<script>
    dosomething("blaha", function(){
        alert("Yay just like jQuery callbacks!");
    });


    function dosomething(damsg, callback){
        alert(damsg);
        if(typeof callback == "function") 
        callback();
    }
</script>
function loadData(callback) {

    //execute other requirement

    if(callback && typeof callback == "function"){
        callback();
   }
}

loadData(function(){

   //execute callback

});
   function callback(e){
      return e;
   }
    var MyClass = {
       method: function(args, callback){
          console.log(args);
          if(typeof callback == "function")
          callback();
       }    
    }

==============================================

MyClass.method("hello",function(){
    console.log("world !");
});

==============================================

Result is:

hello world !

Some of the answers, while correct may be a little tricky to understand. Here is an example in layman's terms:

var users = ["Sam", "Ellie", "Bernie"];

function addUser(username, callback)
{
    setTimeout(function()
    {
        users.push(username);
        callback();
    }, 200);
}

function getUsers()
{
    setTimeout(function()
    {
        console.log(users);
    }, 100);
}

addUser("Jake", getUsers);

The callback means, "Jake" is always added to the users before displaying the list of users with console.log.

Source (YouTube)

If you want to execute a function when something is done. One of a good solution is to listen to events. For example, I'll implement a Dispatcher, a DispatcherEvent class with ES6,then:

let Notification = new Dispatcher()
Notification.on('Load data success', loadSuccessCallback)

const loadSuccessCallback = (data) =>{
   ...
}
//trigger a event whenever you got data by
Notification.dispatch('Load data success')

Dispatcher:

class Dispatcher{
  constructor(){
    this.events = {}
  }

  dispatch(eventName, data){
    const event = this.events[eventName]
    if(event){
      event.fire(data)
    }
  }

  //start listen event
  on(eventName, callback){
    let event = this.events[eventName]
    if(!event){
      event = new DispatcherEvent(eventName)
      this.events[eventName] = event
    }
    event.registerCallback(callback)
  }

  //stop listen event
  off(eventName, callback){
    const event = this.events[eventName]
    if(event){
      delete this.events[eventName]
    }
  }
}

DispatcherEvent:

class DispatcherEvent{
  constructor(eventName){
    this.eventName = eventName
    this.callbacks = []
  }

  registerCallback(callback){
    this.callbacks.push(callback)
  }

  fire(data){
    this.callbacks.forEach((callback=>{
      callback(data)
    }))
  }
}

Happy coding!

p/s: My code is missing handle some error exceptions

When calling the callback function, we could use it like below:

consumingFunction(callbackFunctionName)

Example:

// Callback function only know the action,
// but don't know what's the data.
function callbackFunction(unknown) {
  console.log(unknown);
}

// This is a consuming function.
function getInfo(thenCallback) {
  // When we define the function we only know the data but not
  // the action. The action will be deferred until excecuting.
  var info = 'I know now';
  if (typeof thenCallback === 'function') {
    thenCallback(info);    
  }
}

// Start.
getInfo(callbackFunction); // I know now

This is the Codepend with full example.

function LoadData(callback) 
{
    alert('the data have been loaded');
    callback(loadedData, currentObject);
}
     function login(email, password, callback) {
         //verify the user
         const users = [
          { email: "[email protected]", password: "123" },
          { email: "[email protected]", password: "xyz" }
         ];

         const user = users.find(
           (user) => user.email === email && user.password === password
         );
         callback(user);
       `enter code here`}

    function redirect(user) {
       if (user) {
          //user is successfully logged in
          console.log("user is successfully logged in ");
       } else {
         console.log("Incorrect credentials ");
       } 
    }

    
    login("[email protected]", "123", redirect);

I hope this example will help everyone who wants to know about the callback in JS

Try:

function LoadData (callback)
{
    // ... Process whatever data
    callback (loadedData, currentObject);
}

Functions are first class in JavaScript; you can just pass them around.

本文标签: Create a custom callback in JavaScriptStack Overflow