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I'm trying to call a function from ponentDidMount() after getCurrentPosition() is called. If I pass position to updatePosition the app crashes. If I move the contents of the updatePosition function into getCurrentPosition() then it works. What do I need to do to be able to call a member function from within ponentDidMount().

class GeolocationViewer extends Component { 
  constructor(props) {
      super(props);

      this.state = {
        lat: 0,
        long: 0,
        heading: 0,
        accuracy: 0,
        speed: 0,
        pointCount: 0
      };
  }

  updatePostion(position) {
    var lat = position.coords.latitude;
    this.setState({lat});
  }

  ponentDidMount() {
    let self = this;

    setInterval(() => {
      navigator.geolocation.getCurrentPosition((position) => {
        // this breaks
        this.updatePostion(position);

        // if I place the body of updatePosition here it works.
      },
       (error) => {},
       {enableHighAccuracy: true, timeout: 20000, maximumAge: 10000}
      );
    }, 5000);
  }

  render() {
    return (
      <View style={{flex: 1, backgroundColor: 'black'}}>
        <View style={{flex: 1, color: 'green'}}>
          <Text style={styles.green}>
            Position: {this.state.lat}, {this.state.long}
          </Text>
          <Text style={styles.green}>
            Heading: {this.state.heading}
          </Text>
          <Text style={styles.green}>
            Speed: {this.state.speed}
          </Text>
          <Text style={styles.green}>
            Accuracy: {this.state.accuracy}
          </Text>
          <Text style={styles.green}>
            Point Count: {this.state.pointCount}
          </Text>
        </View>
      </View>
    );
  }
}

I'm trying to call a function from ponentDidMount() after getCurrentPosition() is called. If I pass position to updatePosition the app crashes. If I move the contents of the updatePosition function into getCurrentPosition() then it works. What do I need to do to be able to call a member function from within ponentDidMount().

class GeolocationViewer extends Component { 
  constructor(props) {
      super(props);

      this.state = {
        lat: 0,
        long: 0,
        heading: 0,
        accuracy: 0,
        speed: 0,
        pointCount: 0
      };
  }

  updatePostion(position) {
    var lat = position.coords.latitude;
    this.setState({lat});
  }

  ponentDidMount() {
    let self = this;

    setInterval(() => {
      navigator.geolocation.getCurrentPosition((position) => {
        // this breaks
        this.updatePostion(position);

        // if I place the body of updatePosition here it works.
      },
       (error) => {},
       {enableHighAccuracy: true, timeout: 20000, maximumAge: 10000}
      );
    }, 5000);
  }

  render() {
    return (
      <View style={{flex: 1, backgroundColor: 'black'}}>
        <View style={{flex: 1, color: 'green'}}>
          <Text style={styles.green}>
            Position: {this.state.lat}, {this.state.long}
          </Text>
          <Text style={styles.green}>
            Heading: {this.state.heading}
          </Text>
          <Text style={styles.green}>
            Speed: {this.state.speed}
          </Text>
          <Text style={styles.green}>
            Accuracy: {this.state.accuracy}
          </Text>
          <Text style={styles.green}>
            Point Count: {this.state.pointCount}
          </Text>
        </View>
      </View>
    );
  }
}
Share Improve this question edited Jul 18, 2016 at 11:41 Mark Tolson asked Jul 18, 2016 at 11:23 Mark TolsonMark Tolson 11 gold badge2 silver badges4 bronze badges
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3 Answers 3

Reset to default 3

Actually, it all works! Here is an RNplay example and its code:

'use strict';

var React = require('react');
var {
  Component,
} = React;
var ReactNative = require('react-native');
var {
  AppRegistry,
  StyleSheet,
  Text,
  View,
} = ReactNative;

class GeolocationViewer extends Component { 
  constructor(props) {
      super(props);

      this.state = {
        lat: 0,
        long: 0,
        heading: 0,
        accuracy: 0,
        speed: 0,
        pointCount: 0
      };
  }

  updatePostion(position) {
    var lat = position.coords.latitude;
    this.setState({lat});
  }

  ponentDidMount() {
    setInterval(() => {
      navigator.geolocation.getCurrentPosition((position) => {
        this.updatePostion(position);
      },
       (error) => {},
       {enableHighAccuracy: true, timeout: 20000, maximumAge: 10000}
      );
    }, 5000);
  }

  render() {
    console.log(this.state);
    return (
      <View style={{flex: 1, padding: 30}}>
        <View style={{flex: 1}}>
          <Text>
            Position: {this.state.lat}, {this.state.long}
          </Text>
          <Text>
            Heading: {this.state.heading}
          </Text>
          <Text>
            Speed: {this.state.speed}
          </Text>
          <Text>
            Accuracy: {this.state.accuracy}
          </Text>
          <Text>
            Point Count: {this.state.pointCount}
          </Text>
        </View>
      </View>
    );
  }
}

AppRegistry.registerComponent('SampleApp', () => GeolocationViewer);

(check the Console Logs)

'self' is not defined inside of updatePostion() that's why you have the error

updatePostion(position) {
    // replace self with this
    self.setState({position.coords.latitude});
}

also you don't need this

let self = this;

inside of ponentDidMount() since you use arrow functions

I know this looks ugly, but this is the mon issue when you work on react you will face. bind member function inside constructor (ES7 may make it look better, but that will be long time wait)

constructor(props) {
      super(props);

      this.state = {
        lat: 0,
        long: 0,
        heading: 0,
        accuracy: 0,
        speed: 0,
        pointCount: 0
      };

      // in your constructor, add this binding
      this.updatePostion = this.updatePostion.bind(this)
  }

本文标签: javascriptHow do I call a member function from componentDidMountStack Overflow