admin管理员组文章数量:1404332
Im pletely new at ThreeJS and currently working on something like a 3D Configurator. Now Im trying to implement a loading screen before the obj object is loaded, this is my code right now:
<!DOCTYPE html>
</style>
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/RGBELoader.js"></script>
<script src="js/HDRCubeTextureLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/PMREMGenerator.js"></script>
<script src="js/PMREMCubeUVPacker.js"></script>
<script src="js/dat.gui.min.js"></script>
<script src="js/EffectComposer.js"></script>
<script src="js/RenderPass.js"></script>
<script src="js/MaskPass.js"></script>
<script src="js/ShaderPass.js"></script>
<script src="js/CopyShader.js"></script>
<script src="js/FXAAShader.js"></script>
<script src="js/BloomPass.js"></script>
<script src="js/ConvolutionShader.js"></script>
<script src="js/OBJLoader.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var params = {
projection: 'normal',
Rotieren: false,
reflectivity: 1.0,
background: false,
Beleuchtung: 2.0,
Farbe: 'Black'
};
var camera, scene, renderer, controls, objects = [];
var hdrCubeMap;
var poser;
var gemBackMaterial, gemFrontMaterial;
var hdrCubeRenderTarget;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0.0, -10, 20 * 25 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
gemBackMaterial = new THREE.MeshPhysicalMaterial( {
map: null,
color: 0x0000ff,
metalness: 1.0,
roughness: 0,
opacity: 0.5,
side: THREE.BackSide,
transparent: true,
envMapIntensity: 5,
premultipliedAlpha: true,
wireframe: false
} );
gemFrontMaterial = new THREE.MeshPhysicalMaterial( {
map: null,
color: 0x0000ff,
metalness: 0.0,
roughness: 0,
opacity: 0.5,
side: THREE.FrontSide,
transparent: true,
envMapIntensity: 5,
premultipliedAlpha: true,
wireframe: false
} );
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var textureLoader = new THREE.TextureLoader();
var map = textureLoader.load('img/4.png');
var material = new THREE.MeshPhysicalMaterial({map: map});
var loader = new THREE.OBJLoader( manager );
loader.load( 'models/testgpu.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = gemBackMaterial;
child.material = material;
var second = child.clone();
second.material = gemFrontMaterial;
var parent = new THREE.Group();
parent.add( second );
parent.add( child );
scene.add( parent );
objects.push( parent );
}
} );
} );
//Beleuchtung mit Ambientlights
var ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
directionalLight.position.set( 2, 1.2, 10 ).normalize();
scene.add( directionalLight );
directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
directionalLight.position.set( -2, 1.2, -10 ).normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00, 2 );
pointLight.position.set( 2000, 1200, 10000 );
scene.add( pointLight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
stats = new Stats();
container.appendChild( stats.dom );
controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
var gui = new dat.GUI();
gui.add( params, 'Beleuchtung', 0.1, 2 );
gui.add( params, 'Rotieren' );
gui.add( params, 'Farbe', [ 'Blue', 'Green', 'Red', 'White', 'Black', 'Purple' ] );
gui.open();
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
requestAnimationFrame(animate);
stats.begin();
render();
stats.end();
}
function render() {
if ( gemBackMaterial !== undefined && gemFrontMaterial !== undefined ) {
var newColor = gemBackMaterial.color;
switch( params.Farbe ) {
case 'Blue': newColor = new THREE.Color( 0x000088 ); break;
case 'Red': newColor = new THREE.Color( 0x880000 ); break;
case 'Green': newColor = new THREE.Color( 0x008800 ); break;
case 'White': newColor = new THREE.Color( 0x888888 ); break;
case 'Black': newColor = new THREE.Color( 0x0f0f0f ); break;
case 'Purple': newColor = new THREE.Color( 0xff00ff ); break;
}
gemBackMaterial.color = gemFrontMaterial.color = newColor;
}
renderer.toneMappingExposure = params.Beleuchtung;
var timer = Date.now() * 0.00025;
camera.lookAt( scene.position );
if( params.Rotieren ) {
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var object = objects[ i ];
object.rotation.y += 0.005;
}
}
renderer.render( scene, camera );
}
</script>
</body>
I tried something like this:
var loadingScreen =
{
scene = new THREE.Scene();
camera = new PerspectiveCamera(90, 1280/720, 0.1, 1000);
box : new THREE.Mesh(
new THREE.BoxGeometry(0.5,0.5, 0.5),
new THREE.MeshBasicMaterial ({color:0x4444ff})
)
};
var RESORUCES_LOADED = false;
Putting the loadingscreen into function init:
loadingScreen.box.position.set(0,0,5);
loadingScreen.camera.lookAt(loadingScreen.box.position);
loadingScreen.scene.add(loadingScreen.box);
And finally in the function animate:
if (RESORUCES_LOADED == false)
{
requestAnimationFrame(animate);
renderer.render(loadingScreen.scene, loadingScreen.camera);
stats.begin();
render();
stats.end();
return;
}
But this is not working, do you have any tips?
Im pletely new at ThreeJS and currently working on something like a 3D Configurator. Now Im trying to implement a loading screen before the obj object is loaded, this is my code right now:
<!DOCTYPE html>
</style>
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/RGBELoader.js"></script>
<script src="js/HDRCubeTextureLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/PMREMGenerator.js"></script>
<script src="js/PMREMCubeUVPacker.js"></script>
<script src="js/dat.gui.min.js"></script>
<script src="js/EffectComposer.js"></script>
<script src="js/RenderPass.js"></script>
<script src="js/MaskPass.js"></script>
<script src="js/ShaderPass.js"></script>
<script src="js/CopyShader.js"></script>
<script src="js/FXAAShader.js"></script>
<script src="js/BloomPass.js"></script>
<script src="js/ConvolutionShader.js"></script>
<script src="js/OBJLoader.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var params = {
projection: 'normal',
Rotieren: false,
reflectivity: 1.0,
background: false,
Beleuchtung: 2.0,
Farbe: 'Black'
};
var camera, scene, renderer, controls, objects = [];
var hdrCubeMap;
var poser;
var gemBackMaterial, gemFrontMaterial;
var hdrCubeRenderTarget;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0.0, -10, 20 * 25 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
gemBackMaterial = new THREE.MeshPhysicalMaterial( {
map: null,
color: 0x0000ff,
metalness: 1.0,
roughness: 0,
opacity: 0.5,
side: THREE.BackSide,
transparent: true,
envMapIntensity: 5,
premultipliedAlpha: true,
wireframe: false
} );
gemFrontMaterial = new THREE.MeshPhysicalMaterial( {
map: null,
color: 0x0000ff,
metalness: 0.0,
roughness: 0,
opacity: 0.5,
side: THREE.FrontSide,
transparent: true,
envMapIntensity: 5,
premultipliedAlpha: true,
wireframe: false
} );
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var textureLoader = new THREE.TextureLoader();
var map = textureLoader.load('img/4.png');
var material = new THREE.MeshPhysicalMaterial({map: map});
var loader = new THREE.OBJLoader( manager );
loader.load( 'models/testgpu.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = gemBackMaterial;
child.material = material;
var second = child.clone();
second.material = gemFrontMaterial;
var parent = new THREE.Group();
parent.add( second );
parent.add( child );
scene.add( parent );
objects.push( parent );
}
} );
} );
//Beleuchtung mit Ambientlights
var ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
directionalLight.position.set( 2, 1.2, 10 ).normalize();
scene.add( directionalLight );
directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
directionalLight.position.set( -2, 1.2, -10 ).normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffaa00, 2 );
pointLight.position.set( 2000, 1200, 10000 );
scene.add( pointLight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
stats = new Stats();
container.appendChild( stats.dom );
controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
var gui = new dat.GUI();
gui.add( params, 'Beleuchtung', 0.1, 2 );
gui.add( params, 'Rotieren' );
gui.add( params, 'Farbe', [ 'Blue', 'Green', 'Red', 'White', 'Black', 'Purple' ] );
gui.open();
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
requestAnimationFrame(animate);
stats.begin();
render();
stats.end();
}
function render() {
if ( gemBackMaterial !== undefined && gemFrontMaterial !== undefined ) {
var newColor = gemBackMaterial.color;
switch( params.Farbe ) {
case 'Blue': newColor = new THREE.Color( 0x000088 ); break;
case 'Red': newColor = new THREE.Color( 0x880000 ); break;
case 'Green': newColor = new THREE.Color( 0x008800 ); break;
case 'White': newColor = new THREE.Color( 0x888888 ); break;
case 'Black': newColor = new THREE.Color( 0x0f0f0f ); break;
case 'Purple': newColor = new THREE.Color( 0xff00ff ); break;
}
gemBackMaterial.color = gemFrontMaterial.color = newColor;
}
renderer.toneMappingExposure = params.Beleuchtung;
var timer = Date.now() * 0.00025;
camera.lookAt( scene.position );
if( params.Rotieren ) {
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var object = objects[ i ];
object.rotation.y += 0.005;
}
}
renderer.render( scene, camera );
}
</script>
</body>
I tried something like this:
var loadingScreen =
{
scene = new THREE.Scene();
camera = new PerspectiveCamera(90, 1280/720, 0.1, 1000);
box : new THREE.Mesh(
new THREE.BoxGeometry(0.5,0.5, 0.5),
new THREE.MeshBasicMaterial ({color:0x4444ff})
)
};
var RESORUCES_LOADED = false;
Putting the loadingscreen into function init:
loadingScreen.box.position.set(0,0,5);
loadingScreen.camera.lookAt(loadingScreen.box.position);
loadingScreen.scene.add(loadingScreen.box);
And finally in the function animate:
if (RESORUCES_LOADED == false)
{
requestAnimationFrame(animate);
renderer.render(loadingScreen.scene, loadingScreen.camera);
stats.begin();
render();
stats.end();
return;
}
But this is not working, do you have any tips?
Share Improve this question asked Apr 4, 2018 at 5:46 BobyBoby 771 gold badge3 silver badges10 bronze badges 6-
You already have
THREE.LoadingManager()
, so use its.onLoad
function. – prisoner849 Commented Apr 4, 2018 at 7:07 - Sure, but then I only see it in the console, I want a Loading screen on the scene. – Boby Commented Apr 4, 2018 at 7:22
-
So this is the question of using tricks with
html
elements. – prisoner849 Commented Apr 4, 2018 at 8:23 - Oh what would you suggest? – Boby Commented Apr 4, 2018 at 15:30
-
For example, to change the width of a
div
accordingly the percentage of loading in.onProgress()
function. – prisoner849 Commented Apr 4, 2018 at 15:39
2 Answers
Reset to default 5Instead of using a separate scene, I remend to use a nice preloading screen based on CSS. I've created a little fiddle that shows the usage with a nice fade-out of the loading screen.
The important part is the onLoad
callback of THREE.LoadingManager
:
const loadingManager = new THREE.LoadingManager( () => {
const loadingScreen = document.getElementById( 'loading-screen' );
loadingScreen.classList.add( 'fade-out' );
// optional: remove loader from DOM via event listener
loadingScreen.addEventListener( 'transitionend', onTransitionEnd );
} );
https://jsfiddle/gex9km1j/
I've picked the CSS from here: http://freefrontend./css-loaders/
If you don't remove the loader onTransitionEnd, you end up with a CSS animation in your DOM - all the time.
That said, this is my take on this.
const loadingManager = new THREE.LoadingManager(() => {
this.loadingScreenEl.nativeElement.classList.add('fade-out');
setTimeout(() => {
this.loadingScreenEl.nativeElement.style.display = 'none';
}, 1000);
}, () => {
this.loadingScreenEl.nativeElement.style.display = 'block';
if (this.loadingScreenEl.nativeElement.classList.contains('fade-out')) {
this.loadingScreenEl.nativeElement.classList.remove('fade-out');
}
});
Explanation:
1 - onLoad, you fade-out the loader, and after 1 sec you remove it (so to speak).
2 - onProgress, you show the loader, and if it has class fade-out, get rid of it.
Env: Angular 10 and Three.js
本文标签: javascriptThreeJS Loading ScreenStack Overflow
版权声明:本文标题:javascript - ThreeJS Loading Screen - Stack Overflow 内容由网友自发贡献,该文观点仅代表作者本人, 转载请联系作者并注明出处:http://www.betaflare.com/web/1744798236a2625704.html, 本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容,一经查实,本站将立刻删除。
发表评论