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I'm trying to make a drawing application with ExtJS4, the MVC-way.
For this, I want to make several widgets. This is my code for a widget:
VIEW:
Ext.define('VP.view.fields.Field' ,{
extend: 'Ext.draw.Sprite',
alias: 'widget.field',
constructor: function() {
var parentConfig = {
id: 'field',
fill: '#FFFF00',
type: 'rect',
width: '100%',
height: '100%',
x: 0,
y: 0
};
this.callParent([parentConfig]);
}
});
CONTROLLER:
Ext.define('VP.controller.Fields', {
extend: 'Ext.app.Controller',
views: [
'fields.Field'
],
init: function() {
console.log('Initialized Field controller!');
var me = this;
me.control({
'field': { //trying to control the widget.field, this fails
//'viewport > draw[surface]': { //this controls the surface successfully
//'viewport > draw[surface] > field': { //fails
click: this.addObject
}
});
},
addObject : function(event,el){
console.log(el);
//console.log(drawComponent);
}
});
How can I control this custom sprite? Can only Extponents be controlled by a controller? (Ext.draw.Sprite doesn't extend Extponent).
I'm trying to make a drawing application with ExtJS4, the MVC-way.
For this, I want to make several widgets. This is my code for a widget:
VIEW:
Ext.define('VP.view.fields.Field' ,{
extend: 'Ext.draw.Sprite',
alias: 'widget.field',
constructor: function() {
var parentConfig = {
id: 'field',
fill: '#FFFF00',
type: 'rect',
width: '100%',
height: '100%',
x: 0,
y: 0
};
this.callParent([parentConfig]);
}
});
CONTROLLER:
Ext.define('VP.controller.Fields', {
extend: 'Ext.app.Controller',
views: [
'fields.Field'
],
init: function() {
console.log('Initialized Field controller!');
var me = this;
me.control({
'field': { //trying to control the widget.field, this fails
//'viewport > draw[surface]': { //this controls the surface successfully
//'viewport > draw[surface] > field': { //fails
click: this.addObject
}
});
},
addObject : function(event,el){
console.log(el);
//console.log(drawComponent);
}
});
How can I control this custom sprite? Can only Ext.ponents be controlled by a controller? (Ext.draw.Sprite doesn't extend Ext.ponent).
Share Improve this question asked Aug 16, 2011 at 7:49 ChielusChielus 6328 silver badges19 bronze badges2 Answers
Reset to default 4In addition to my previous answer, you could add the listener on the sprite and fire an event on some object. Then you could catch it in the controller.
Example:
spriteObj....{
listeners: {
click: {
var canvas = Ext.ComponentQuery.query('draw[id=something]')[0];
var sprite = this;
canvas.fireEvent('spriteclick',sprite);
}
}
}
In the controller:
init: function() {
console.log('Initialized Field controller!');
var me = this;
me.control({
'draw[id=something]': {
spriteclick: this.doSomething
}
});
},
doSomething: function (sprite) {
console.log(sprite);
}
I've been messing around with the same thing. It appears that you can't do it because it is an svg object that Ext just 'catches' and adds a few events to it. Because it doesn't have an actual alias (xtype) because it is not a ponent, it cannot be queried either. You have to do the listeners config on the sprite unfortunately.
Also, I tried doing the method like you have of extending the sprite. I couldn't get that to work, I assume because it is not a ponent.
I was able to keep this in the all in the controller because I draw the sprites in the controller. So, I can manually define the listeners in there and still use all the controller refs and such. Here's an example of one of my drawing functions:
drawPath: function(canvas,points,color,opacity,stroke,strokeWidth, listeners) {
// given an array of [x,y] coords relative to canvas axis, draws a path.
// only supports straight lines
if (typeof listeners == 'undefined' || listeners == "") {
listeners = null;
}
if (stroke == '' || strokeWidth == '' || typeof stroke == 'undefined' || typeof strokeWidth == 'undefined') {
stroke = null;
strokeWidth = null;
}
var path = path+"M"+points[0][0]+" "+points[0][1]+" "; // start svg path parameters with given array
for (i=1;i<points.length;i++) {
path = path+"L"+points[i][0]+" "+points[i][1]+" ";
}
path = path + "Z"; // end svg path params
var sprite = canvas.surface.add({
type: 'path',
opacity: opacity,
fill:color,
path: path,
stroke:stroke,
'stroke-width': strokeWidth,
listeners: listeners
}).show(true);
this.currFill = sprite;
}
You can see where I just pass in the parameter for the listeners and I can define the object elsewhere. You could do this in your own function or wherever in the controller. While the actual sprite should be in the view, this keeps them a little more dynamic and allows you to manipulate them a little easier.
本文标签: javascriptExtdraw how to control spritesStack Overflow
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