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How can i make a movement of a element while the user is "keydown" and then if he make "keyup" to stop the animation(movement), this is my code by now
$(document).ready(function(){
function checkKey(e){
switch (e.keyCode) {
case 40:
//alert('down');
$('#cube').animate({top: "+=20px"})
break;
case 38:
//alert('up');
$('#cube').animate({top: "-=20px"})
break;
case 37:
//alert('left');
$('#cube').animate({left: "-=20px"})
break;
case 39:
//alert('right');
$('#cube').animate({left: "+=20px"})
break;
default:
alert('???');
}
}
if ($.browser.mozilla) {
$(document).keydown (checkKey);
} else {
$(document).keydown (checkKey);
}
})
i want to move the cube while the user press the key (down, left, up, right), not with every press, is possible?
How can i make a movement of a element while the user is "keydown" and then if he make "keyup" to stop the animation(movement), this is my code by now
$(document).ready(function(){
function checkKey(e){
switch (e.keyCode) {
case 40:
//alert('down');
$('#cube').animate({top: "+=20px"})
break;
case 38:
//alert('up');
$('#cube').animate({top: "-=20px"})
break;
case 37:
//alert('left');
$('#cube').animate({left: "-=20px"})
break;
case 39:
//alert('right');
$('#cube').animate({left: "+=20px"})
break;
default:
alert('???');
}
}
if ($.browser.mozilla) {
$(document).keydown (checkKey);
} else {
$(document).keydown (checkKey);
}
})
i want to move the cube while the user press the key (down, left, up, right), not with every press, is possible?
Share Improve this question asked May 27, 2012 at 13:03 BlareStrikerBlareStriker 2351 gold badge4 silver badges14 bronze badges4 Answers
Reset to default 3You need a simple 2D engine that will setup a game loop.
Simple demo: http://jsfiddle/kzXek/
Source: https://github./superrob/simple-2D-javascript-engine/blob/master/simple2d.html
Is that you are looking for?
$(document).on("keyup", function() {
$("#cube").stop(true);
});
DEMO: http://jsfiddle/LjGRe/
you can just change the checkKey function, and add this to it :
function checkKey(e){
$(document).keyup(return);
switch (e.keyCode) {
case 40:
//alert('down');
$('#cube').animate({top: "+=20px"})
break;
case 38:
//alert('up');
$('#cube').animate({top: "-=20px"})
break;
case 37:
//alert('left');
$('#cube').animate({left: "-=20px"})
break;
case 39:
//alert('right');
$('#cube').animate({left: "+=20px"})
break;
default:
alert('???');
}
}
I think using a timer to handle the animation is better.
You just start the timer when a key is pressed and stop it when the key is released ..
Here is a simple solution that handles multiple keypresses (can move diagonally)
var direction = {top:0,left:0},
animator = null,
cube = $("#cube");
function animate(){
cube.css({
top: '+=' + direction.top,
left: '+=' + direction.left
});
}
function setProperties(keyCode, unset){
switch (keyCode) {
case 40:
direction.top = (unset)?0:2;
break;
case 38:
direction.top = (unset)?0:-2;
break;
case 37:
direction.left = (unset)?0:-2;
break;
case 39:
direction.left = (unset)?0:2;
break;
}
}
function setKey(e) {
setProperties(e.keyCode);
if (animator === null){
animator = setInterval(animate, 10);
}
}
function unsetKey(e){
setProperties(e.keyCode, true);
if (direction.top === 0 && direction.left === 0){
clearTimeout(animator);
animator = null;
}
}
$(document)
.on("keyup", unsetKey)
.on('keydown', setKey);
Demo at http://jsfiddle/gaby/Cu6nW/
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