admin管理员组文章数量:1398984
I have an error from ESlint, but I don´t understand why. I have read these:
- Expected 'this' to be used by class method
- Eslint : Expected 'this' to be used by class method
- How can I fix 'warning Expected 'this' to be used by class method ' eslint error?
and this:
I still don't understanding what am I doing wrong.
My class
/* eslint-disable no-plusplus */
/* eslint-disable no-undef */
class Player {
constructor(imagePlayer, name, score, positionY, positionX) {
this.imagePlayer = imagePlayer;
this.name = name;
this.score = score;
this.x = positionX;
this.y = positionY;
}
drawPlayer() {
app.map.mapGame[this.y][this.x] = this.imagePlayer;
}
obstacle(y, x) {
let colision = false;
if (app.map.mapGame[y][x] === 1) {
console.log("evaluación");
colision = true;
}
return colision;
}
lastPosition(oldPosition, direction) {
if (direction === left || direction === right) {
app.map.mapGame[this.y][this.x - oldPosition] = 0;
} else {
app.map.mapGame[this.y - oldPosition][this.x] = 0;
}
}
// movements players
movement(direction) {
switch (direction) {
case up:
if (this.y > 0) {
if (this.obstacle(this.y - 1, this.x) === false) {
this.y--;
this.lastPosition(-1, direction);
}
}
break;
case down:
if (this.y < 9) {
if (this.obstacle(this.y + 1, this.x) === false) {
this.y++;
this.lastPosition(+1, direction);
}
}
break;
case left:
if (this.x > 0) {
this.x--;
this.lastPosition(-1, direction);
}
break;
case right:
if (this.x < 14) {
this.x++;
this.lastPosition(+1, direction);
}
break;
default:
console.log("muro");
break;
}
} // movement
}
I have an error from ESlint, but I don´t understand why. I have read these:
- Expected 'this' to be used by class method
- Eslint : Expected 'this' to be used by class method
- How can I fix 'warning Expected 'this' to be used by class method ' eslint error?
and this:
- https://eslint/docs/rules/class-methods-use-this
I still don't understanding what am I doing wrong.
My class
/* eslint-disable no-plusplus */
/* eslint-disable no-undef */
class Player {
constructor(imagePlayer, name, score, positionY, positionX) {
this.imagePlayer = imagePlayer;
this.name = name;
this.score = score;
this.x = positionX;
this.y = positionY;
}
drawPlayer() {
app.map.mapGame[this.y][this.x] = this.imagePlayer;
}
obstacle(y, x) {
let colision = false;
if (app.map.mapGame[y][x] === 1) {
console.log("evaluación");
colision = true;
}
return colision;
}
lastPosition(oldPosition, direction) {
if (direction === left || direction === right) {
app.map.mapGame[this.y][this.x - oldPosition] = 0;
} else {
app.map.mapGame[this.y - oldPosition][this.x] = 0;
}
}
// movements players
movement(direction) {
switch (direction) {
case up:
if (this.y > 0) {
if (this.obstacle(this.y - 1, this.x) === false) {
this.y--;
this.lastPosition(-1, direction);
}
}
break;
case down:
if (this.y < 9) {
if (this.obstacle(this.y + 1, this.x) === false) {
this.y++;
this.lastPosition(+1, direction);
}
}
break;
case left:
if (this.x > 0) {
this.x--;
this.lastPosition(-1, direction);
}
break;
case right:
if (this.x < 14) {
this.x++;
this.lastPosition(+1, direction);
}
break;
default:
console.log("muro");
break;
}
} // movement
}
Error:
Expected 'this' to be used by class method 'obstacle
The obstacle method isn't settled on the full cases just on two of them.
Share Improve this question edited Nov 22, 2022 at 18:47 boj 11.4k5 gold badges41 silver badges58 bronze badges asked Feb 4, 2020 at 20:31 MarfaldoMarfaldo 531 gold badge1 silver badge5 bronze badges 3- @Ambrown Expected 'this' to be used by class method 'obstacle – Marfaldo Commented Feb 4, 2020 at 21:21
- I guess you could have obstacle() and use this.x and this.y instead of asking a new position!? – B. Go Commented Feb 5, 2020 at 0:18
- @B.Go Thanks. I thought the same, but when I used this.x the player does not detect the obstacle. On the other hand, I need to know the new position to avoid the obstacles. – Marfaldo Commented Feb 5, 2020 at 8:59
1 Answer
Reset to default 5The linter is plaining that a method that doesn't use the instance it was called on (this
) shouldn't be an instance method in the first place. It's a bad practice.
You either
- should make it a
static
method, to be called asPlayer.obstacle(x, y)
(and probably be renamed tocheckGlobalMapForObstacle
) - should move the method to the
Map
class where it belongs, as it is checking coordinates against the map contents (this.mapGame[x][y]
).
本文标签: javascriptquotExpected 39this39 to be used by class methodquotStack Overflow
版权声明:本文标题:javascript - "Expected 'this' to be used by class method" - Stack Overflow 内容由网友自发贡献,该文观点仅代表作者本人, 转载请联系作者并注明出处:http://www.betaflare.com/web/1744187432a2594359.html, 本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容,一经查实,本站将立刻删除。
发表评论