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I don't understand how to rotate my object at a certain point. This is the javascript I have
// create needle
var rsr = Raphael('rsr', '320', '240');
var needle = rsr.path("m 156.74443,870.84631 -2.26177,119.38851
4.38851,0 z"); needle.attr({id: 'needle',parent: 'layer1',fill:
'#ff6600',stroke: '#000000',"stroke-width": '0.61',"stroke-linecap":
'butt',"stroke-linejoin": 'miter',"stroke-miterlimit": '4',"stroke-
opacity": '1',"stroke-dasharray": 'none'});
needle.rotate(0);
needle.transform("t0,-812.36218").data('id', 'needle');
// get needle bounding box
var needleBox = needle.getBBox();
// calculate rotation point (bottom middle)
var x_rotate_point = needleBox.x + (needleBox.width/2);
var y_rotate_point = needleBox.y + needleBox.height;
// rotate needle
needle.attr({rotation: 0}).animate({transform:"r45,"+x_rotate_point
+","+y_rotate_point}, 6000);
// Creates circle at rotation point
var circle = rsr.circle(x_rotate_point, y_rotate_point, 10);
circle.attr("fill", "#f00");
circle.attr("stroke", "#fff");
I have created a dummy circle to check if my coordinates of my center point is correct and it is, but it doesn't rotate around that point :-/
When I created gauges in different frameworks that always seemed the way to go, but that logic doesn't seem to translate well into Raphael 2.0.
I did google for it and found some entries but the problem seems it is for older versions which doesn't translate well because a lot of stuff got changed or is deprecated.
I don't understand how to rotate my object at a certain point. This is the javascript I have
// create needle
var rsr = Raphael('rsr', '320', '240');
var needle = rsr.path("m 156.74443,870.84631 -2.26177,119.38851
4.38851,0 z"); needle.attr({id: 'needle',parent: 'layer1',fill:
'#ff6600',stroke: '#000000',"stroke-width": '0.61',"stroke-linecap":
'butt',"stroke-linejoin": 'miter',"stroke-miterlimit": '4',"stroke-
opacity": '1',"stroke-dasharray": 'none'});
needle.rotate(0);
needle.transform("t0,-812.36218").data('id', 'needle');
// get needle bounding box
var needleBox = needle.getBBox();
// calculate rotation point (bottom middle)
var x_rotate_point = needleBox.x + (needleBox.width/2);
var y_rotate_point = needleBox.y + needleBox.height;
// rotate needle
needle.attr({rotation: 0}).animate({transform:"r45,"+x_rotate_point
+","+y_rotate_point}, 6000);
// Creates circle at rotation point
var circle = rsr.circle(x_rotate_point, y_rotate_point, 10);
circle.attr("fill", "#f00");
circle.attr("stroke", "#fff");
I have created a dummy circle to check if my coordinates of my center point is correct and it is, but it doesn't rotate around that point :-/
When I created gauges in different frameworks that always seemed the way to go, but that logic doesn't seem to translate well into Raphael 2.0.
I did google for it and found some entries but the problem seems it is for older versions which doesn't translate well because a lot of stuff got changed or is deprecated.
Share Improve this question edited Dec 15, 2011 at 10:25 Glenn De Backer asked Dec 15, 2011 at 10:20 Glenn De BackerGlenn De Backer 451 silver badge8 bronze badges1 Answer
Reset to default 8You are setting the center of rotation correctly, but there are some other things going on which are causing some confusion. I was able to get this to work by changing the animation target to:
{transform: needle.attr("transform") + "R45,"+x_rotate_point+","+y_rotate_point}
I think the way you had it, the animation was gradually removing the previous translation while also doing the rotation. This addition allows it to accumulate the transformations. Also, note that I had to switch the 'r' to 'R'. It is not really clear to me what the small 'r' is doing in this example.
Anyway, here is a working demo.
Btw, I also mented out a few rotations that didn't seem to be doing anything.
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