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I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this?

I've tried checking the Custom Render Depth Pass checkbox and playing around with Custom Depth Stencil value but didn't get the wanted result. Post process on Post process off

本文标签: renderingTranslucent material not affected by post process in Unreal Engine 5Stack Overflow