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I am looking to devise a process of converting several C++ and C# Projects (part of one soltution/*.sln) into equivilent MacOS 'solution'.
I own a MacBook pro (M2 Silicon), and have setup xcode, dev tools, homewbew etc. There are various guides, e.g: / on how to use 'Clang' with 'CMake'
Given I use Nuget, and the solution has various build orders and configs, is there a method to export the sln into at least something I can start with (would that be an 'xcode project'?); Without starting from scratch. At least something to give enough confidence I'm going in the right direction.
To be clear, I have two solution, both have a c++ console and c++ dll base, with c# and python wrappers.
Thank you in advance!
本文标签: xcodeMacOS Cross Compile C via Remote compilation visual studio 2022 to M2 SiliconStack Overflow
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