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I've been playing with three.js here - 2toria/pool
The issue I'm having is trying to get my shadows to look better. At the moment, they look like this:-
A bit pixellated. Is there a way I can make them look smoother, like here:-
I've tried a few things, but I can't find the right settings. My renderer is set up like this:-
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.shadowMapType = THREE.PCFShadowMap;
I thought shadowMapSoft would have done it, but no. Any ideas/help?
I've been playing with three.js here - 2toria./pool
The issue I'm having is trying to get my shadows to look better. At the moment, they look like this:-
A bit pixellated. Is there a way I can make them look smoother, like here:-
I've tried a few things, but I can't find the right settings. My renderer is set up like this:-
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = true;
renderer.shadowMapType = THREE.PCFShadowMap;
I thought shadowMapSoft would have done it, but no. Any ideas/help?
Share Improve this question edited Sep 27, 2013 at 20:53 Mat Richardson asked Sep 27, 2013 at 20:43 Mat RichardsonMat Richardson 3,6065 gold badges35 silver badges57 bronze badges1 Answer
Reset to default 10Indeed, I've had the same problem. My fix was to increase my light sources shadowMapWidth and Height. In my case it was a spotLight:
spotLight = new THREE.SpotLight( 0xAAAAAA );
spotLight.castShadow = true;
spotLight.shadowCameraFov = VIEW_ANGLE;
spotLight.shadowBias = 0.0001;
spotLight.shadowDarkness = 0.2;
spotLight.shadowMapWidth = 2048;
spotLight.shadowMapHeight = 2048;
Oh one more thing, if you increase the map size by power's of two you smooth out the shadow's more and more, but you will see a performance hit with plex geometry. So try 2048, maybe 4096 see how they work for ya.
I noticed you have renderer.shadowMapType
. I'm gonna have to look into that, may make my own projects that much better, thanks :)
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