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I have a page where the user can paste an image into a content editable div. When I get the image the src returns a string. When I look in debug tools this is what I see:
<img src="blob:"/>
How do I convert that to a base 64 string?
Here is the test script, /.
// We start by checking if the browser supports the
// Clipboard object. If not, we need to create a
// contenteditable element that catches all pasted data
if (!window.Clipboard) {
var pasteCatcher = document.createElement("div");
// Firefox allows images to be pasted into contenteditable elements
pasteCatcher.setAttribute("contenteditable", "");
// We can hide the element and append it to the body,
pasteCatcher.style.opacity = 0.5;
document.body.appendChild(pasteCatcher);
// as long as we make sure it is always in focus
pasteCatcher.focus();
document.addEventListener("click", function() { pasteCatcher.focus(); });
}
// Add the paste event listener
window.addEventListener("paste", pasteHandler);
/* Handle paste events */
function pasteHandler(e) {
// We need to check if event.clipboardData is supported (Chrome)
if (e.clipboardData) {
// Get the items from the clipboard
var items = e.clipboardData.items || e.clipboardData.files;
var itemcount = items ? items.length : 0;
pasteArea.value = "items found:"+itemcount;
if (itemcount) {
// Loop through all items, looking for any kind of image
for (var i = 0; i < items.length; i++) {
if (items[i].type.indexOf("image") !== -1) {
// We need to represent the image as a file,
var blob = items[i].getAsFile();
// and use a URL or webkitURL (whichever is available to the browser)
// to create a temporary URL to the object
var URLObj = window.URL || window.webkitURL;
var source = URLObj.createObjectURL(blob);
// The URL can then be used as the source of an image
createImage(source);
}
}
} else {
console.log("no items found. checking input");
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
// If we can't handle clipboard data directly (Firefox),
// we need to read what was pasted from the contenteditable element
} else {
console.log("checking input");
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
}
/* Parse the input in the paste catcher element */
function checkInput() {
console.log("check input");
// Store the pasted content in a variable
var child = pasteCatcher.childNodes[0];
// Clear the inner html to make sure we're always
// getting the latest inserted content
//pasteCatcher.innerHTML = "";
//console.log( "clearing catcher");
console.log(child);
if (child) {
// If the user pastes an image, the src attribute
// will represent the image as a base64 encoded string.
if (child.tagName === "IMG") {
createImage(child.src);
reader = new FileReader();
reader.readAsDataURL(child.src);
reader.loadend = function(e) {
console.log(e.target.result);
}
}
}
}
/* Creates a new image from a given source */
function createImage(source) {
var pastedImage = new Image();
pastedImage.onload = function(e) {
//pasteArea.text = pastedImage.src;
console.log(1);
console.log(e);
loadImage.src = e.target.src;
console.log(loadImage.src);
}
pastedImage.src = source;
}
<textarea id="pasteArea" placeholder="Paste Image Here"></textarea>
<img id="loadImage" />
I have a page where the user can paste an image into a content editable div. When I get the image the src returns a string. When I look in debug tools this is what I see:
<img src="blob:http://www.example./3955202440-AeFf-4a9e-b82c-cae3822d96d4"/>
How do I convert that to a base 64 string?
Here is the test script, http://jsfiddle/bt7BU/824/.
// We start by checking if the browser supports the
// Clipboard object. If not, we need to create a
// contenteditable element that catches all pasted data
if (!window.Clipboard) {
var pasteCatcher = document.createElement("div");
// Firefox allows images to be pasted into contenteditable elements
pasteCatcher.setAttribute("contenteditable", "");
// We can hide the element and append it to the body,
pasteCatcher.style.opacity = 0.5;
document.body.appendChild(pasteCatcher);
// as long as we make sure it is always in focus
pasteCatcher.focus();
document.addEventListener("click", function() { pasteCatcher.focus(); });
}
// Add the paste event listener
window.addEventListener("paste", pasteHandler);
/* Handle paste events */
function pasteHandler(e) {
// We need to check if event.clipboardData is supported (Chrome)
if (e.clipboardData) {
// Get the items from the clipboard
var items = e.clipboardData.items || e.clipboardData.files;
var itemcount = items ? items.length : 0;
pasteArea.value = "items found:"+itemcount;
if (itemcount) {
// Loop through all items, looking for any kind of image
for (var i = 0; i < items.length; i++) {
if (items[i].type.indexOf("image") !== -1) {
// We need to represent the image as a file,
var blob = items[i].getAsFile();
// and use a URL or webkitURL (whichever is available to the browser)
// to create a temporary URL to the object
var URLObj = window.URL || window.webkitURL;
var source = URLObj.createObjectURL(blob);
// The URL can then be used as the source of an image
createImage(source);
}
}
} else {
console.log("no items found. checking input");
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
// If we can't handle clipboard data directly (Firefox),
// we need to read what was pasted from the contenteditable element
} else {
console.log("checking input");
// This is a cheap trick to make sure we read the data
// AFTER it has been inserted.
setTimeout(checkInput, 1);
}
}
/* Parse the input in the paste catcher element */
function checkInput() {
console.log("check input");
// Store the pasted content in a variable
var child = pasteCatcher.childNodes[0];
// Clear the inner html to make sure we're always
// getting the latest inserted content
//pasteCatcher.innerHTML = "";
//console.log( "clearing catcher");
console.log(child);
if (child) {
// If the user pastes an image, the src attribute
// will represent the image as a base64 encoded string.
if (child.tagName === "IMG") {
createImage(child.src);
reader = new FileReader();
reader.readAsDataURL(child.src);
reader.loadend = function(e) {
console.log(e.target.result);
}
}
}
}
/* Creates a new image from a given source */
function createImage(source) {
var pastedImage = new Image();
pastedImage.onload = function(e) {
//pasteArea.text = pastedImage.src;
console.log(1);
console.log(e);
loadImage.src = e.target.src;
console.log(loadImage.src);
}
pastedImage.src = source;
}
<textarea id="pasteArea" placeholder="Paste Image Here"></textarea>
<img id="loadImage" />
I'm testing this in Safari on Mac.
Share Improve this question edited Jan 28, 2018 at 23:04 1.21 gigawatts asked Jan 27, 2018 at 23:58 1.21 gigawatts1.21 gigawatts 17.9k40 gold badges143 silver badges272 bronze badges 2-
Why exactly do you want a dataURI? If you want to display the image, use directly the blobURI, and if you want to send it to server, use directly the File you have from
item.getAsFile()
. – Kaiido Commented Jan 28, 2018 at 5:42 - It is only for client side. I want to allow my application to receive image data from the clipboard but that is not possible on Safari on OSX. So, the user can paste into a div and then I can read the image that was pasted. But the src value is a URI. My application is running in a plugin and only allowed values passed between plugin and browser are strings. – 1.21 gigawatts Commented Jan 28, 2018 at 5:53
2 Answers
Reset to default 6Since the blobURI is generated automatically by the browser, you can use this, which will download the produced image as a new Blob:
const toDataURL = url => fetch(url)
.then(response => response.blob())
.then(blob => new Promise((resolve, reject) => {
const reader = new FileReader()
reader.onloadend = () => resolve(reader.result)
reader.onerror = reject
reader.readAsDataURL(blob)
}))
And then on your function createImage(source) {
you can call it:
toDataURL(source)
.then(dataUrl => {
console.log('RESULT:', dataUrl)
})
This answer is plimentary to @BrunoLM's answer for when you don't have ES6 or you want to read in a different image type.
ES6:
const toDataURL = url => fetch(url)
.then(response => response.blob())
.then(blob => new Promise((resolve, reject) => {
const reader = new FileReader()
reader.onloadend = () => resolve(reader.result)
reader.onerror = reject
reader.readAsDataURL(blob)
}))
Not ES6 (seems to work the same):
const toDataURL = function(url) {
return fetch(url).then(function(response) {
return response.blob();
}).then(function (blob) {
var type = blob.type;
var size = blob.size;
return new Promise(function(resolve, reject) {
const reader = new FileReader();
reader.onerror = reject;
reader.readAsDataURL(blob);
reader.onloadend = function() {
return resolve(reader.result);
}
}
)}
)}
Based on my understanding of ES6 (ES6 to not ES6):
var a = url => fetch(url)
var a = function(url) { return fetch(url) }
var a = function(parameter) { return statement }
var b = (parameter, parameter) => { fetch(param, param) }
var b = function(foo1, foo2) => { return fetch(param, param) }
var c = url = () => resolve(reader.result)
var c = url = function() { return resolve() }
Making a call:
toDataURL(url).then(function(dataUrl) {
console.log("RESULT:" + dataUrl);
});
Note:
The value returned by the above method is of type "image/tiff
" when run in Safari on OSX. If you want to specify another type, such as PNG, there more info on that here.
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