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I am using fabricjs to play around with canvas, and loading a image into it via javascript.
I have a function that resizes the canvas to make it responsive and as such would like to resize the background image that was loaded to fit the canvas too but keep the aspect ratio.
I have not found examples currently that meet my criteria and am hoping someone can assist.
Javascript
var canvas = new fabric.Canvas('drawing_layer');
var img = new Image();
img.onload = function () {
canvas.setBackgroundImage(img.src, canvas.renderAll.bind(canvas), {
originX: 'left',
originY: 'top',
left: 0,
top: 0
});
// initially sets width of canvas to fit the image
canvas.setDimensions({
width: img.width,
height: img.height
});
};
// below is a call to function that resizes the canvas
resizeCanvas();
//sets listener to resize event
window.addEventListener('resize', resizeCanvas);
I am using fabricjs to play around with canvas, and loading a image into it via javascript.
I have a function that resizes the canvas to make it responsive and as such would like to resize the background image that was loaded to fit the canvas too but keep the aspect ratio.
I have not found examples currently that meet my criteria and am hoping someone can assist.
Javascript
var canvas = new fabric.Canvas('drawing_layer');
var img = new Image();
img.onload = function () {
canvas.setBackgroundImage(img.src, canvas.renderAll.bind(canvas), {
originX: 'left',
originY: 'top',
left: 0,
top: 0
});
// initially sets width of canvas to fit the image
canvas.setDimensions({
width: img.width,
height: img.height
});
};
// below is a call to function that resizes the canvas
resizeCanvas();
//sets listener to resize event
window.addEventListener('resize', resizeCanvas);
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asked Apr 30, 2016 at 7:01
AeseirAeseir
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3
- can i have jsfiddle for this ? – Sagar R Commented Apr 30, 2016 at 7:03
- Aeseir, I am facing same issue. Di you find the solution for it? – Haresh Godhani Commented Jul 23, 2018 at 14:20
- yea, just posted the answer – Aeseir Commented Jul 23, 2018 at 23:43
3 Answers
Reset to default 5Your resizeCanvas() should look like:
resizeCanvas(width, height) {
canvas.backgroundImage.scaleToWidth(width);
canvas.backgroundImage.scaleToHeight(height);
canvas.setDimensions({width: width, height: height});
canvas.renderAll();
}
And you should be ok.
In order to set background image by preserving the aspect ratio of the image and also set it in the center of the canvas.
const setBackgroundFromDataUrl = (dataUrl, options = {}) => {
if (!dataUrl) { return true; }
let img = new Image();
img.setAttribute('crossOrigin', 'anonymous');
img.onload = () => {
// maxWidth // Max width of the canvas
// maxHeight //Max height of canvas
let imgWidth = img.width; // Current image width
let imgHeight = img.height; // Current image height
let widthAspectRatio = maxWidth / imgWidth;
let heightAspectRatio = maxHeight / imgHeight;
let finalAspectRatio = Math.min(widthAspectRatio, heightAspectRatio)
let finalHeight = imgHeight * finalAspectRatio;
let finalWidth = imgWidth * finalAspectRatio;
let imgTop = 0;
if (maxHeight > finalHeight) {
imgTop = (Math.round(maxHeight) - Math.round(finalHeight)) / 2;
}
let imgLeft = 0;
if (maxWidth > finalWidth) {
imgLeft = (Math.round(maxWidth) - Math.round(finalWidth)) / 2;
}
let nsgImage = new fabric.Image(img).scale(finalAspectRatio);
nsgImage.set({ left: imgLeft, top: imgTop });
canvas.setBackgroundImage(nsgImage, () => canvas.renderAll());
}
img.src = dataUrl;
};
My solution in Angular 2+.
@HostListener('window:resize', ['$event'])
resizeCanvas(event?: any) {
const width: number = (window.innerWidth > 0) ? window.innerWidth : screen.width;
const height: number = (window.innerHeight > 0) ? window.innerHeight : screen.height;
const widthn: number = width * 0.7;
const heightn: number = height - 100;
canvas.setDimensions({
width: widthn,
height: heightn,
});
}
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