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I had a task to make a progress bar and a process duration timer along with it. So, not thinking twice I did this:
<div class="mainInfo">
<div id="timer"><span id="elapsedText">0:00</span>/<span id="durationText">3:00</span></div>
<div id="progressBar"><div id="progress" style="width:0;"></div></div>
</div>
And the JS:
var time = 1000;
var duration = 180;
var $progress = $("#progress");
var $elapsedText = $("#elapsedText");
updateTime();
function updateTime() {
var elapsed = time / 1000;
$elapsedText.text(Math.floor(elapsed / 60) + ":" + Math.floor(elapsed % 60));
$progress.css('width', (elapsed * 100 / duration) + "%");
time = time + 1000;
setTimeout("updateTime()", 1000);
}
Time is actually retrieved from another variable - this ones for the demo (to illustrate that I actually have the value in miliseconds).
And it worked (not only on my PC), and still does, but the procmon shows a CPU spike on browser (chrome, ff) process when this cycle is running - 30-40% instead of regular 0,5%.
Is there a more efficient way to do this?
I had a task to make a progress bar and a process duration timer along with it. So, not thinking twice I did this:
<div class="mainInfo">
<div id="timer"><span id="elapsedText">0:00</span>/<span id="durationText">3:00</span></div>
<div id="progressBar"><div id="progress" style="width:0;"></div></div>
</div>
And the JS:
var time = 1000;
var duration = 180;
var $progress = $("#progress");
var $elapsedText = $("#elapsedText");
updateTime();
function updateTime() {
var elapsed = time / 1000;
$elapsedText.text(Math.floor(elapsed / 60) + ":" + Math.floor(elapsed % 60));
$progress.css('width', (elapsed * 100 / duration) + "%");
time = time + 1000;
setTimeout("updateTime()", 1000);
}
Time is actually retrieved from another variable - this ones for the demo (to illustrate that I actually have the value in miliseconds).
And it worked (not only on my PC), and still does, but the procmon shows a CPU spike on browser (chrome, ff) process when this cycle is running - 30-40% instead of regular 0,5%.
Is there a more efficient way to do this?
Share Improve this question asked Dec 12, 2012 at 21:33 povilasppovilasp 2,3961 gold badge23 silver badges36 bronze badges 4-
2
"updateTime()"
=>updateTime
– John Dvorak Commented Dec 12, 2012 at 21:35 -
Use
setTimeout(updateTime, 1000);
, do never pass a string tosetTimeout
! – Bergi Commented Dec 12, 2012 at 21:39 - That was a stupid mistake, that I see, though I wouldn't say "never pass a string to setTimeout" since it could be used not only for one function call :) – povilasp Commented Dec 12, 2012 at 21:45
-
@povilasp anonymous functions are always faster than running a piler. Only ever pass a string if you feel
eval
would be the other option. That is, never. – John Dvorak Commented Dec 12, 2012 at 21:50
5 Answers
Reset to default 4There is a standard function for that: SetInterval(function, delay_in_ms).
It calls a function in millisecond intervals.
Instead of
setTimeout("updateTime()", 1000);
use
setTimeout(updateTime, 1000);
The fact that you're invoking the piler each second could really hurt performance. Passing a string to setTimeout
is basically causing an eval
within the setTimeout
.
There is a default for that, and that is setInterval
.
Be careful, the function passed as the first argument to setInterval
is always executed in global scope.
Number two, a progress bar is usually created along-side expensive processes. You are using it for display purposes only and forcing a delay, which I don't particularly find useful, but if you like the layout, I guess you can go for it.
The way you would usually use it is:
executeFirstPotentiallyExpensiveProcess();// this is a call to a big function.
// then update the value of the progress bar in percentage style.
executeSecondPotentiallyExpensiveFunction()// this is the second part of your process.
// then again update..
// repeat until you have 100%.
// Basically, you logically divide the expenses of your various executions
// into numerable bits, preferably equal to one another for your convenience,
// but you chunk your loading process or whatever type of process and increment
// the progress after each chunk is plete.
Your use of jQuery disturbs me...
var time = 1000;
var duration = 180;
var $progress = document.getElementById("progress");
var $elapsedText = document.getElementById("elapsedText");
var beginTimestamp = new Date().getTime();
updateTime();
setInterval(updateTime,1000);
function updateTime() {
var now = new Date().getTime();
var elapsed = now-beginTimeStamp + time;
$elapsedText.firstChild.nodeValue = Math.floor(elapsed / 60) + ":" + Math.floor(elapsed % 60);
$progress.style.width = (elapsed * 100 / duration) + "%";
}
Maybe without jQuery your browser might run better ;)
Try with the function setInterval.
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