admin管理员组文章数量:1295859
Friends, i'm finding rotating a text canvas object a bit tricky. The thing is, I'm drawing a graphic, but sometimes the width of each bar is smaller than the 'value' of that bar. So I have to ratate the 'value' 90 degrees. It will work in most cases.
I am doing the following
a function(x, y, text, maxWidth...)
var context = this.element.getContext('2d');
var metric = context.measureText(text); //metric will receive the measures of the text
if(maxWidth != null){
if(metric.width > maxWidth) context.rotate(Math.PI / 2);
}
context.fillText(text, x, y);
Ok, but it doesn't really work. Problems that I have seen: The text duplicates in different angles. The angles are not what I want (perhaps just a matter of trigonometry).
Well I just don't know what to do. I read something about methods like 'save' and 'restore' but I don't what to do with them. I've made some attempts but no one worked.
Would you help me with this, guys?
Friends, i'm finding rotating a text canvas object a bit tricky. The thing is, I'm drawing a graphic, but sometimes the width of each bar is smaller than the 'value' of that bar. So I have to ratate the 'value' 90 degrees. It will work in most cases.
I am doing the following
a function(x, y, text, maxWidth...)
var context = this.element.getContext('2d');
var metric = context.measureText(text); //metric will receive the measures of the text
if(maxWidth != null){
if(metric.width > maxWidth) context.rotate(Math.PI / 2);
}
context.fillText(text, x, y);
Ok, but it doesn't really work. Problems that I have seen: The text duplicates in different angles. The angles are not what I want (perhaps just a matter of trigonometry).
Well I just don't know what to do. I read something about methods like 'save' and 'restore' but I don't what to do with them. I've made some attempts but no one worked.
Would you help me with this, guys?
Share edited Sep 25, 2013 at 18:02 ringstaff 2,3251 gold badge17 silver badges25 bronze badges asked Oct 13, 2011 at 13:43 Victor FerreiraVictor Ferreira 6,44915 gold badges74 silver badges127 bronze badges1 Answer
Reset to default 9This is a bit tricky to answer simply because there are a lot of concepts going on, so I've made you an example of what I think you'd like to do here:
http://jsfiddle/5UKE3/
The main part of it is this. I've put in a lot of ments to explain whats going on:
function drawSomeText(x, y, text, maxWidth) {
//metric will receive the measures of the text
var metric = ctx.measureText(text);
console.log(metric.width);
ctx.save(); // this will "save" the normal canvas to return to
if(maxWidth != null && metric.width > maxWidth) {
// These two methods will change EVERYTHING
// drawn on the canvas from this point forward
// Since we only want them to apply to this one fillText,
// we use save and restore before and after
// We want to find the center of the text (or whatever point you want) and rotate about it
var tx = x + (metric.width/2);
var ty = y + 5;
// Translate to near the center to rotate about the center
ctx.translate(tx,ty);
// Then rotate...
ctx.rotate(Math.PI / 2);
// Then translate back to draw in the right place!
ctx.translate(-tx,-ty);
}
ctx.fillText(text, x, y);
ctx.restore(); // This will un-translate and un-rotate the canvas
}
To rotate around the right spot you have to translate to that spot, then rotate, then translate back.
Once you rotate the canvas the context is rotated forever, so in order to stop all your new drawing operations from rotating when you dont want them to, you have to use save
and restore
to "remember" the normal, unrotated context.
If anything else doesn't make sense let me know. Have a good time making canvas apps!
版权声明:本文标题:javascript - HTML5 Text Canvas rotate in case text width is larger than maximum width allowed - Stack Overflow 内容由网友自发贡献,该文观点仅代表作者本人, 转载请联系作者并注明出处:http://www.betaflare.com/web/1741626341a2389105.html, 本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容,一经查实,本站将立刻删除。
发表评论