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I understand that in order to remove an interval you need a stored reference to it, so I figured I'll store function returns in a global array. But why when I click on a cell the intervals keep going and only one stops (I saw first and last cell to stop flashing)?
What I wanted it to do is append a continuous fadeTo on all cells of a table row (excluding first one), and a listener that on clicking any of these cells would stop animations on all of them.
Here's my best effort so far (jsfiddle):
var intervals;
var target = $('#table');
var qty = target.find('td:contains(Price)');
var row = qty.closest('tr');
arr = new Array();
row.find('td').each( function() {
if ($(this).text() !== "Price" ) {
intervals = new Array();
addAnimation($(this));
}
});
function addAnimation(cell) {
var intv = setInterval(function() {
cell.fadeTo("slow", 0.3);
cell.fadeTo("slow", 1);
}, 1000);
intervals.push(intv);
cell.click(function() {
for (var i = 0; i < intervals.length; intervals++) {
window.clearInterval(intervals[i]);
}
});
}
I understand that in order to remove an interval you need a stored reference to it, so I figured I'll store function returns in a global array. But why when I click on a cell the intervals keep going and only one stops (I saw first and last cell to stop flashing)?
What I wanted it to do is append a continuous fadeTo on all cells of a table row (excluding first one), and a listener that on clicking any of these cells would stop animations on all of them.
Here's my best effort so far (jsfiddle):
var intervals;
var target = $('#table');
var qty = target.find('td:contains(Price)');
var row = qty.closest('tr');
arr = new Array();
row.find('td').each( function() {
if ($(this).text() !== "Price" ) {
intervals = new Array();
addAnimation($(this));
}
});
function addAnimation(cell) {
var intv = setInterval(function() {
cell.fadeTo("slow", 0.3);
cell.fadeTo("slow", 1);
}, 1000);
intervals.push(intv);
cell.click(function() {
for (var i = 0; i < intervals.length; intervals++) {
window.clearInterval(intervals[i]);
}
});
}
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asked Apr 10, 2014 at 13:27
kacprkacpr
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is not what you think it is in this line:window.clearInterval(intervals[i]);
. Google javascript closures. Other than that, your code looks like it should work. – blgt Commented Apr 10, 2014 at 13:31 - @blgt—you're on the wrong track, nothing to do with closures (which I think is what you meant rather than "context"). – RobG Commented Apr 10, 2014 at 13:33
- @RobG Yep, corrected. Isn't it? edit: actually you're right, it's not the only problem. But it is one of them. – blgt Commented Apr 10, 2014 at 13:35
-
I figured I'll store function returns in a global array
, ifvar intervals
is creating a global, then the rest of your code is also putting an awful lot of things in the global namespace – Paul S. Commented Apr 10, 2014 at 13:41 - @PaulS. I would appreciate it if you could point out any other problems with that code, here's a fiddle with fixes pointed to me so far - jsfiddle/tSc54 – kacpr Commented Apr 10, 2014 at 13:47
2 Answers
Reset to default 9You are instantiating the intervals array multiple times and incrementing the wrong parameter in the for loop:
var intervals = [],
target = $('#table'),
qty = target.find('td:contains(Price)'),
row = qty.closest('tr');
row.find('td').each( function() {
if ($(this).text() !== "Price" ) {
addAnimation($(this));
}
});
function addAnimation(cell) {
var intv = setInterval(function() {
cell.fadeTo("slow", 0.3);
cell.fadeTo("slow", 1);
}, 1000);
intervals.push(intv);
cell.click(function() {
for (var i = 0; i < intervals.length; i++) {
window.clearInterval(intervals[i]);
}
$(this).stop();
});
}
See: fiddle
Your other problem is here:
var intervals;
...
if ($(this).text() !== "Price" ) {
intervals = new Array();
addAnimation($(this));
That creates a new array each time. You should be initialising intervals when you declare it and delete the line creating a new array in the if block:
var intervals = [];
...
if ($(this).text() !== "Price" ) {
addAnimation($(this));
}
However, you may wish to run this more than once, so you should clear out the array when you clear the intervals, something like:
function addAnimation(cell) {
var intv = setInterval(function() {
cell.fadeTo("slow", 0.3);
cell.fadeTo("slow", 1);
}, 1000);
intervals.push(intv);
cell.click(function() {
for (var i = 0; i < intervals.length; intervals++) {
window.clearInterval(intervals[i]);
}
// reset the array
intervals = [];
});
}
or replace the for loop with something like:
while (intervals.length) {
window.clearInterval(intervals.pop());
}
which stops the intervals and clears the array in one go. :-)
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