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I am using a "Big Number Module", It's called "EternityNum". and I am using it to bypass roblox's number limit. I am misusing the module somewhere in my script but I can't pinpoint where, and why. I have the documentation, if needed. I tried replacing stuff with other stuff, and it doesn't work.
Code:
local EtNum = require(game.ReplicatedStorage.EternityNum)
local OverHeadHandler = {}
local Stats = {
{ Name = "Cash", Color = Color3.fromRGB(0, 255, 0), Stroke = Color3.fromRGB(0, 150, 0) }
}
OverHeadHandler.CreateStats = function(Player)
local Character = Player.Character or Player.CharacterAdded:Wait()
local Head = Character:WaitForChild("Head")
local Billboard = Instance.new("BillboardGui")
Billboard.Name = "StatsDisplay"
Billboard.Adornee = Head
Billboard.Size = UDim2.new(4, 0, 1, 0)
Billboard.StudsOffset = Vector3.new(0, 2.5, 0)
Billboard.Parent = Head
local MainFrame = Instance.new("Frame", Billboard)
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(1, 0, 1, 0)
MainFrame.BackgroundTransparency = 1
local UIList = Instance.new("UIListLayout", MainFrame)
UIList.SortOrder = Enum.SortOrder.LayoutOrder
for _, stat in ipairs(Stats) do
local TextLabel = Instance.new("TextLabel")
TextLabel.Name = stat.Name
TextLabel.Size = UDim2.new(1, 0, 0.2, 0)
TextLabel.Text = stat.Name .. ": 0"
TextLabel.TextColor3 = stat.Color
TextLabel.BackgroundTransparency = 1
TextLabel.Font = Enum.Font.FredokaOne
TextLabel.TextSize = 16
TextLabel.Parent = MainFrame
local Stroke = Instance.new("UIStroke", TextLabel)
Stroke.Color = stat.Stroke
end
end
OverHeadHandler.UpdateStats = function(Player)
local Character = Player.Character
local Head = Character and Character:FindFirstChild("Head")
local Billboard = Head and Head:FindFirstChild("StatsDisplay")
if not Billboard then return end
local MainFrame = Billboard:FindFirstChild("MainFrame")
local StatsFolder = Player:FindFirstChild("leaderstats")
if not MainFrame or not StatsFolder then return end
for _, stat in ipairs(Stats) do
local StatLabel = MainFrame:FindFirstChild(stat.Name)
local StatValue = StatsFolder:FindFirstChild(stat.Name)
if StatLabel and StatValue then
local numValue = EtNum.fromString(StatValue.Value)
StatLabel.Text = stat.Name .. ": " .. EtNum.short(numValue, 3)
end
end
end
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
for _, stat in ipairs(Stats) do
local StatValue = Instance.new("StringValue", leaderstats)
StatValue.Name = stat.Name
StatValue.Value = "1"
StatValue.Changed:Connect(function()
OverHeadHandler.UpdateStats(player)
end)
end
player.CharacterAdded:Connect(function()
OverHeadHandler.CreateStats(player)
OverHeadHandler.UpdateStats(player)
end)
end)
return OverHeadHandler
I tried basically everything I could think of.
本文标签: game developmentEternityNum Layer Is Returning InfiniteStack Overflow
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