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I'm exploring the differences between iOS and Android rendering architectures and have a few technical questions:

  1. Rendering Performance: How does the iOS RenderServer mechanism compare with Android’s SurfaceFlinger and HWC regarding frame rendering speed, latency, and overall smoothness?

  2. Power Efficiency: In practical scenarios, does iOS’s approach provide lower power consumption, especially under heavy load, compared to Android’s solution?

  3. Architectural Design: What impact do the differences in design (i.e., iOS’s dedicated RenderServer process versus Android’s integrated SurfaceFlinger + HWC pipeline) have on overall system performance and energy management?

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