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I have the following code:
var Panel = React.createClass({
getInitialState: function () {
return {
user_id: null,
blogs: null,
error: false,
error_code: '',
error_code: ''
};
},
shouldComponentUpdate: function(nextProps, nextState) {
if (nextState.error !== this.state.error ||
nextState.blogs !== this.state.blogs ||
nextState.error_code !== this.state.error_code
) {
return true;
}
},
ponentDidMount: function() {
var self = this;
var pollingInterval = setInterval(function() {
$.get(self.props.source, function(result) {
if (self.isMounted()) {
self.setState({
error: false,
error_code: '',
error_message: '',
blogs: result.user.blogs,
user_id: result.user.id
});
}
}.bind(self)).fail(function(response) {
self.setState({
error: true,
error_code: response.status,
error_message: response.statusText
});
}.bind(self));
}, 1000);
},
render: function() { ... }
});
The important part to focus on is the ponentDidMount
This will fetch every second, regardless if there is an error or not. The render function, assuming theres an error, will display the appropriate method. So for all intense and purpose, this code does exactly what I want it to do, it fetches, if it fails, it fetches again until it succeeds.
But I need to make some changes, and this is where I am lost. I want to say: Fetch once, pass or fail - it doesn't matter. THEN every 15 seconds after that initial fetch, try again - regardless of pass or fail
I would normally spin up a backbone collection and router along with a poll helper to do all this, but in this specific case there is no need for the extra overhead. So thats where I am stumped. How do I acplish what I am trying to achieve?
I have the following code:
var Panel = React.createClass({
getInitialState: function () {
return {
user_id: null,
blogs: null,
error: false,
error_code: '',
error_code: ''
};
},
shouldComponentUpdate: function(nextProps, nextState) {
if (nextState.error !== this.state.error ||
nextState.blogs !== this.state.blogs ||
nextState.error_code !== this.state.error_code
) {
return true;
}
},
ponentDidMount: function() {
var self = this;
var pollingInterval = setInterval(function() {
$.get(self.props.source, function(result) {
if (self.isMounted()) {
self.setState({
error: false,
error_code: '',
error_message: '',
blogs: result.user.blogs,
user_id: result.user.id
});
}
}.bind(self)).fail(function(response) {
self.setState({
error: true,
error_code: response.status,
error_message: response.statusText
});
}.bind(self));
}, 1000);
},
render: function() { ... }
});
The important part to focus on is the ponentDidMount
This will fetch every second, regardless if there is an error or not. The render function, assuming theres an error, will display the appropriate method. So for all intense and purpose, this code does exactly what I want it to do, it fetches, if it fails, it fetches again until it succeeds.
But I need to make some changes, and this is where I am lost. I want to say: Fetch once, pass or fail - it doesn't matter. THEN every 15 seconds after that initial fetch, try again - regardless of pass or fail
I would normally spin up a backbone collection and router along with a poll helper to do all this, but in this specific case there is no need for the extra overhead. So thats where I am stumped. How do I acplish what I am trying to achieve?
Share Improve this question asked Feb 27, 2015 at 17:39 TheWebsTheWebs 12.9k32 gold badges114 silver badges220 bronze badges 3-
Can't you just add a method that after mounting, is called every 15 seconds? Just move the code that you have in the body of
setInterval
into a function, and in theponentDidMount
, start it. And repeat. You'd want to checkisMounted()
potentially. – WiredPrairie Commented Feb 27, 2015 at 17:51 - I was thinking that, but I didnt know if that would work because I believe ponentDidMount is only called once after render? unless im a crack head? – TheWebs Commented Feb 27, 2015 at 18:01
-
(I'm not sure about drug habits ...:-) ). Yes,
ponentDidMount
only is executed once: facebook.github.io/react/docs/ponent-specs.html. So, you could start it there. You'd want to disable the timer when the ponent is unmounted. – WiredPrairie Commented Feb 27, 2015 at 18:39
1 Answer
Reset to default 14You should be able to just refactor your code a bit to be able to call your polling function a few different ways (like manually for example and then at a specified interval):
ponentDidMount: function() {
this.startPolling();
},
ponentWillUnmount: function() {
if (this._timer) {
clearInterval(this._timer);
this._timer = null;
}
},
startPolling: function() {
var self = this;
setTimeout(function() {
if (!self.isMounted()) { return; } // abandon
self.poll(); // do it once and then start it up ...
self._timer = setInterval(self.poll.bind(self), 15000);
}, 1000);
},
poll: function() {
var self = this;
$.get(self.props.source, function(result) {
if (self.isMounted()) {
self.setState({
error: false,
error_code: '',
error_message: '',
blogs: result.user.blogs,
user_id: result.user.id
});
}
}).fail(function(response) {
self.setState({
error: true,
error_code: response.status,
error_message: response.statusText
});
});
}
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