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I want to apply a custom hydraulic erosion simulation to a Landscape that was created from unreal engine editor, I am using this code approach that modifies LOD 0 of the Landscape, the erosion code works however the erosion effects are only visible with close proximity, i can force the editor to show the erosion from far by r.FroceLOD 0, I need to tell the engine to recalculate other LODs so that the changes can be visibe from the farthest LOD level, so far i have failed to do so, is there a way to force the negine to recalculate the LODs?
Erosion Effects in Editor
Erosion Effects with LOD 0 Forced
本文标签: cLandscape LOD Regeneration in Unreal Engine 5Stack Overflow
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