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I have been working on a .NET application for our company. I'm having a weird issue with the MaterialSkin TabSelector where properly sized icon images are being drawn low quality. From all the resources I found, and people posing similar questions, it looks as though its key that the images are the same size as listed in the ImageList. I do have everything correctly setup with image sizes, however its still drawn incorrectly.
Here is what they currently look like: fuzzy icons in tab selector
And the current setup of the ImageList and the settings associated: properties menu, image collection properties
I took a look in the source code of the updated MaterialSkin.2 package, and here is the relevant section.
if (_tabLabel != TabLabelStyle.Text)
{
// Icons
if (_baseTabControl.ImageList != null && (!String.IsNullOrEmpty(tabPage.ImageKey) | tabPage.ImageIndex > -1))
{
Rectangle iconRect = new Rectangle(
_tabRects[currentTabIndex].X + (_tabRects[currentTabIndex].Width / 2) - (ICON_SIZE / 2),
_tabRects[currentTabIndex].Y + (_tabRects[currentTabIndex].Height / 2) - (ICON_SIZE / 2),
ICON_SIZE, ICON_SIZE);
if (_tabLabel == TabLabelStyle.IconAndText)
{
iconRect.Y = 12;
}
// Begin TabSelector modifications, Store previous settings to restore after drawing.
var oldSmoothingMode = g.SmoothingMode;
var oldCompositingMode = g.CompositingQuality;
var oldPixelOffsetMode = g.PixelOffsetMode;
var oldInterpolationMode = g.InterpolationMode;
try
{
// Modified graphic draw modes here
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Draw the image in the iconRect
g.DrawImage(
!String.IsNullOrEmpty(tabPage.ImageKey)
? _baseTabControl.ImageList.Images[tabPage.ImageKey]
: _baseTabControl.ImageList.Images[tabPage.ImageIndex],
iconRect
);
}
finally
{
// End modifications, Restore original modes after drawing
g.SmoothingMode = oldSmoothingMode;
g.CompositingQuality = oldCompositingMode;
g.PixelOffsetMode = oldPixelOffsetMode;
g.InterpolationMode = oldInterpolationMode;
}
}
}
I attempted to force the TabSelector control to draw the image at a higher quality. With the same results.
Am I missing something? Any help would be greatly appreciated!
I modified the MaterialSkin.2 TabSelector graphics properties in an attempt to increase the image quality.
I have been working on a .NET application for our company. I'm having a weird issue with the MaterialSkin TabSelector where properly sized icon images are being drawn low quality. From all the resources I found, and people posing similar questions, it looks as though its key that the images are the same size as listed in the ImageList. I do have everything correctly setup with image sizes, however its still drawn incorrectly.
Here is what they currently look like: fuzzy icons in tab selector
And the current setup of the ImageList and the settings associated: properties menu, image collection properties
I took a look in the source code of the updated MaterialSkin.2 package, and here is the relevant section.
if (_tabLabel != TabLabelStyle.Text)
{
// Icons
if (_baseTabControl.ImageList != null && (!String.IsNullOrEmpty(tabPage.ImageKey) | tabPage.ImageIndex > -1))
{
Rectangle iconRect = new Rectangle(
_tabRects[currentTabIndex].X + (_tabRects[currentTabIndex].Width / 2) - (ICON_SIZE / 2),
_tabRects[currentTabIndex].Y + (_tabRects[currentTabIndex].Height / 2) - (ICON_SIZE / 2),
ICON_SIZE, ICON_SIZE);
if (_tabLabel == TabLabelStyle.IconAndText)
{
iconRect.Y = 12;
}
// Begin TabSelector modifications, Store previous settings to restore after drawing.
var oldSmoothingMode = g.SmoothingMode;
var oldCompositingMode = g.CompositingQuality;
var oldPixelOffsetMode = g.PixelOffsetMode;
var oldInterpolationMode = g.InterpolationMode;
try
{
// Modified graphic draw modes here
g.SmoothingMode = SmoothingMode.HighQuality;
g.CompositingQuality = CompositingQuality.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Draw the image in the iconRect
g.DrawImage(
!String.IsNullOrEmpty(tabPage.ImageKey)
? _baseTabControl.ImageList.Images[tabPage.ImageKey]
: _baseTabControl.ImageList.Images[tabPage.ImageIndex],
iconRect
);
}
finally
{
// End modifications, Restore original modes after drawing
g.SmoothingMode = oldSmoothingMode;
g.CompositingQuality = oldCompositingMode;
g.PixelOffsetMode = oldPixelOffsetMode;
g.InterpolationMode = oldInterpolationMode;
}
}
}
I attempted to force the TabSelector control to draw the image at a higher quality. With the same results.
Am I missing something? Any help would be greatly appreciated!
I modified the MaterialSkin.2 TabSelector graphics properties in an attempt to increase the image quality.
Share Improve this question asked 5 hours ago Cory GreenCory Green 311 silver badge7 bronze badges New contributor Cory Green is a new contributor to this site. Take care in asking for clarification, commenting, and answering. Check out our Code of Conduct.1 Answer
Reset to default 1WinForm applications on certain controls does not like PNG format images. When importing images to your image list, use a image format other than PNG. ICO files retain transparency and do not have any compression/draw issues.
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