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The standard HTML file upload works as follows:

<g:form method="post" accept-charset="utf-8" enctype="multipart/form-data"  
     name="form" url="someurl">

    <input type="file" name="file" id="file" />

</form>

In my case I loaded an image into a html5 canvas and want to submit it as a file to the server. I can do:

var canvas; // some canvas with an image
var url = canvas.toDataURL();

This gives me a image/png as base64.

How can I send the base64 image to the server the same way it is done with the input type file?

The problem is that the base64 file is not of the same type as the file, which is inside the input type="file".

Can I convert the base64 that the types are the same for the server somehow?

The standard HTML file upload works as follows:

<g:form method="post" accept-charset="utf-8" enctype="multipart/form-data"  
     name="form" url="someurl">

    <input type="file" name="file" id="file" />

</form>

In my case I loaded an image into a html5 canvas and want to submit it as a file to the server. I can do:

var canvas; // some canvas with an image
var url = canvas.toDataURL();

This gives me a image/png as base64.

How can I send the base64 image to the server the same way it is done with the input type file?

The problem is that the base64 file is not of the same type as the file, which is inside the input type="file".

Can I convert the base64 that the types are the same for the server somehow?

Share Improve this question edited Jan 12, 2018 at 3:28 Robert Caden 1911 bronze badges asked Sep 26, 2013 at 15:28 MichaelMichael 33.3k50 gold badges222 silver badges374 bronze badges 14
  • 3 canvas.toBlob(). Read more at developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement – Ray Nicholus Commented Sep 26, 2013 at 15:36
  • 2 @RayNicholus and How do I get the blob into a file input? – Michael Commented Sep 26, 2013 at 15:39
  • 1 You don't. Send it via an ajax request. – Ray Nicholus Commented Sep 26, 2013 at 15:40
  • 2 @RayNicholus so how do I get the blob to the server? – Michael Commented Sep 26, 2013 at 15:41
  • 1 As I said, send it via an ajax request. – Ray Nicholus Commented Sep 26, 2013 at 15:43
 |  Show 9 more comments

8 Answers 8

Reset to default 79

For security reasons, you can't set the value of a file-input element directly.

If you want to use a file-input element:

  1. Create an image from the canvas (as you've done).
  2. Display that image on a new page.
  3. Have the user right-click-save-as to their local drive.
  4. Then they can use your file-input element to upload that newly created file.

Alternatively, you can use Ajax to POST the canvas data:

You asked about blob:

var blobBin = atob(dataURL.split(',')[1]);
var array = [];
for(var i = 0; i < blobBin.length; i++) {
    array.push(blobBin.charCodeAt(i));
}
var file=new Blob([new Uint8Array(array)], {type: 'image/png'});


var formdata = new FormData();
formdata.append("myNewFileName", file);
$.ajax({
   url: "uploadFile.php",
   type: "POST",
   data: formdata,
   processData: false,
   contentType: false,
}).done(function(respond){
  alert(respond);
});

Note: blob is generally supported in the latest browsers.

This is what worked for me in the end.

canvas.toBlob((blob) => {
  let file = new File([blob], "fileName.jpg", { type: "image/jpeg" })
}, 'image/jpeg');

The canvas image needs to be converted to base64 and then from base64 in to binary. This is done using .toDataURL() and dataURItoBlob()

It was a pretty fiddly process which required piecing together several SO answers, various blog posts and tutorials.

I've created a tutorial you can follow which walks you through the process.

In response to Ateik's comment here's a fiddle which replicates the original post in case you're having trouble viewing the original link. You can also fork my project here.

There's a lot of code but the core of what I'm doing is take a canvas element:

<canvas id="flatten" width="800" height="600"></canvas>

Set it's context to 2D

var snap = document.getElementById('flatten');
var flatten = snap.getContext('2d');

Canvas => Base64 => Binary

function postCanvasToURL() {
  // Convert canvas image to Base64
  var img = snap.toDataURL();
  // Convert Base64 image to binary
  var file = dataURItoBlob(img);
}

function dataURItoBlob(dataURI) {
// convert base64/URLEncoded data component to raw binary data held in a string
var byteString;
if (dataURI.split(',')[0].indexOf('base64') >= 0)
    byteString = atob(dataURI.split(',')[1]);
else
    byteString = unescape(dataURI.split(',')[1]);
// separate out the mime component
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
// write the bytes of the string to a typed array
var ia = new Uint8Array(byteString.length);
for (var i = 0; i < byteString.length; i++) {
    ia[i] = byteString.charCodeAt(i);
}
return new Blob([ia], {type:mimeString});
}

You could stop at base64 if that's all you need, in my case I needed to convert again to binary so that I could pass the data over to twitter (using OAuth) without use of a db. It turns out you can tweet binary which is pretty cool, twitter will convert it back in to an image.

Currently in spec (very little support as of april '17)

Canvas.toBlob();

https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob

EDIT :

The link provides a polyfill (which seems to be slower from the wording), which code is roughtly equivalent to the @pixelomo answer, but with the same api as the native toBlob method :

A low performance polyfill based on toDataURL :

if (!HTMLCanvasElement.prototype.toBlob) {
  Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
    value: function (callback, type, quality) {
      var canvas = this;
      setTimeout(function() {

    var binStr = atob( canvas.toDataURL(type, quality).split(',')[1] ),
        len = binStr.length,
        arr = new Uint8Array(len);

    for (var i = 0; i < len; i++ ) {
      arr[i] = binStr.charCodeAt(i);
    }

    callback( new Blob( [arr], {type: type || 'image/png'} ) );

      });
    }
  });
}

To be used this way :

canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality

or

canvas.toBlob(function(blob){...}); // PNG
const canvas = document.querySelector("canvas");
canvas.toBlob(blob => {
  const file = new File([blob], "image.png");
});

Another solution: send the data in var url in a hidden field, decode and save it on the server.

Example in Python Django:

if form.is_valid():
    url = form.cleaned_data['url']
    url_decoded = b64decode(url.encode())        
    content = ContentFile(url_decoded) 
    your_model.model_field.save('image.png', content)

I used to do it quite simply

var formData = new FormData(),
    uploadedImageName = 'selfie.png';

canvas.toBlob(function (blob) {
    formData.append('user_picture', blob, uploadedImageName);
    $.ajax({
        data: formData,
        type: "POST",
        dataType: "JSON",
        url: '',
        processData: false,
        contentType: false,
    });
});

2023 answer using toBlob and TypeScript:

const dataBlob = await new Promise<Blob | null>(
  (resolve) => canvas.toBlob(
    (blob) => resolve(blob),
    "image/png",
  )
);

本文标签: javascriptConvert HTML5 Canvas into File to be uploadedStack Overflow