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I am implementing a character controller in bevy
and cannot get past a naive implementation which only partially works.
let vel = Vec3::new(input.x, 0., -input.y);
if vel != Vec3::ZERO {
vel = camera_transform.rotation * vel * 10.;
}
This works as intended when the camera faces upright (the character moves relative to the camera), but the more it looks above or below, the slower the movement is.
I tried to inspect everything but failed to understand how to fix this.
本文标签: rustApply velocity from camera rotation in a third person contextStack Overflow
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