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I have a problem at unity urp shadergraphs. I made a shadergraph that allows to make waves with dynamically. But as you know this shader just works on GPU. I tried write code which makes a waves with c# to affect on mesh with vertex.

But my code doesn't give same waves with shadergraph wavemaker. So, the waves that I create with C# code are not same waves with shader waves. What is my options to float objects on water surface? Or is there any logically way to transform this shader to CPU?

What is my options to float objects on water surface ? Or is there any logically way to transform this shader to CPU ?

Here is my wavemaker shader:

shadergraph unity buoyancy

本文标签: cHow to add buoyancy to objects in unityStack Overflow