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I'm working on a Three.js project where I'm applying five layers on a canvas to create a cup mockup. The layers are rendered in the following sequence:
Scene – Background scene. Mask – Defines the visible area of the cup. Color – Base color layer of the cup. Logo Image – Logo image to overlay on the cup. Shadow/Highlight – Adds depth and realism to the cup.
✅ What I'm Doing: The Scene layer is applied as is. For the Color and Logo Image layers, I use the stencil buffer to clip the planes from the transparent areas of the cup, ensuring that the layers are only applied to the visible part of the mug.
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