admin管理员组文章数量:1395303
I want to multiply my prefab (bandit) every few seconds, but if I remove my prefab in the hierarchy it is no longer spawned. I put this in my project view as prefab but this doesn't seem to work. The scripts have been added to both bandit. But in the prefab of bandit, I can't do transform.player either. How do I solve this?
- When the bandit of the hierarchy spawns, they always double instead of adding 1 every few seconds.
public class Enemy : MonoBehaviour
{
public Transform player; // Referentie naar de speler
public float speed = 3f; // Vijand
public GameObject bandit;
private float spawnTimer = 10f; // 30 sec
private float timer = 0f; // houdt tijd bij
void Update()
{
// Berekening richting speler
Vector3 direction = (player.position - transform.position).normalized;
// Vijand beweegt naar speler
transform.position += direction * speed * Time.deltaTime;
// Vijand kijkt naar speler
transform.LookAt(player);
timer += Time.deltaTime;
if (timer >= spawnTimer)
{
// random positie tussen x = 0 en x = 119.1, y = -0.001 en z = 0 en 99.3
Vector3 randomPos = new Vector3(Random.Range(0f, 119.1f), -0.001f, Random.Range(0f, 99.3f));
Instantiate(bandit, randomPos, Quaternion.identity); // object wordt gespawnt zonder rotatie
timer = 0f;
}
}
}
I want to multiply my prefab (bandit) every few seconds, but if I remove my prefab in the hierarchy it is no longer spawned. I put this in my project view as prefab but this doesn't seem to work. The scripts have been added to both bandit. But in the prefab of bandit, I can't do transform.player either. How do I solve this?
- When the bandit of the hierarchy spawns, they always double instead of adding 1 every few seconds.
public class Enemy : MonoBehaviour
{
public Transform player; // Referentie naar de speler
public float speed = 3f; // Vijand
public GameObject bandit;
private float spawnTimer = 10f; // 30 sec
private float timer = 0f; // houdt tijd bij
void Update()
{
// Berekening richting speler
Vector3 direction = (player.position - transform.position).normalized;
// Vijand beweegt naar speler
transform.position += direction * speed * Time.deltaTime;
// Vijand kijkt naar speler
transform.LookAt(player);
timer += Time.deltaTime;
if (timer >= spawnTimer)
{
// random positie tussen x = 0 en x = 119.1, y = -0.001 en z = 0 en 99.3
Vector3 randomPos = new Vector3(Random.Range(0f, 119.1f), -0.001f, Random.Range(0f, 99.3f));
Instantiate(bandit, randomPos, Quaternion.identity); // object wordt gespawnt zonder rotatie
timer = 0f;
}
}
}
Share
Improve this question
edited Mar 16 at 21:23
derHugo
91.3k9 gold badges91 silver badges135 bronze badges
asked Mar 15 at 15:46
Romy LambrechtsRomy Lambrechts
111 bronze badge
2
- well anything that is instantiated (excluding dots for this) is in your heirachy, so you can find and remove it, or, better yet, keep track of it when you make it.. as for spawning 1 by 1, if you're getting 2 firstly, set the timer to zero first, secondly look for if this is in your scene more than once.. as unless your bandit is 2 items, this will spawn 1. Also look into object pooling – BugFinder Commented Mar 15 at 16:25
- Sounds like you were better going with a central manager that handles the spawning rather than the bandit cloning itself .. – derHugo Commented Mar 16 at 21:25
2 Answers
Reset to default 1The design seems to be wrong. The spawning should've been done by another script, normally called a GameManager by most people.
Add an empty gameobject to the Scene, call it GameManager. Attach a GameManager script to it.
Inside the GameManager, handle the spawning. Additionally, I'd also prefer using a Coroutine instead of a timer:
public class GameManager : MonoBehaviour
{
public GameObject bandit;
public float spawnTimer = 30f;
// you can also use the timer
// but they seem to be a tacky approach imo
void Start()
{
StartCoroutine(SpawnCoroutine()); // start the coroutine
本文标签:
版权声明:本文标题:c# - How do you spawn prefabs so they come 1 by 1 and that I can remove the bandit in the hierarchy? - Stack Overflow 内容由网友自发贡献,该文观点仅代表作者本人,
转载请联系作者并注明出处:http://www.betaflare.com/web/1744610764a2615638.html,
本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌抄袭侵权/违法违规的内容,一经查实,本站将立刻删除。
发表评论