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I'm using Google Play Games Plugin for Unity (v2.0.0) to implement login for my Android game.
Everything is configured:
- Android Client ID and Web Client ID
- SHA-1 fingerprint registered in Google Cloud Console
- Package name is correct and matches the one in the manifest
- APK is signed using APK Signature Scheme v2 (verified)
- Test account is registered in the Play Console
- Google account is signed in on the test device
However, login always fails with: [Play Games Plugin 2.0.0] 03-31-25 5:46:30 +09:00 ERROR: Returning an error code.
using InitializeInstance()
with a custom configuration and then calling ManuallyAuthenticate()
.
Interestingly, login works when installing the APK manually, but fails when installed via Google Play.
Is there anything else I should configure or check? Any advice would be appreciated.
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