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My system rebooted while I had a project open and now I get this error. Evert hing I find on this deals with xaml, this is not xaml. I have a c# windows project.
I have seen this before and I was sure the fix was to unload the project and remove a conflicting entry. But it seems I'm the only person to ever get this error not on a xaml project. So I'm wondering if anyone else has seen it.
this is my project settings
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns=";>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0235FD1-C723-4F60-825D-A1A78D19BC84}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlendTool</RootNamespace>
<AssemblyName>BlendTool</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="LibUsbDotNet">
<HintPath>.\LibUsbDotNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Management" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Update="BlendTool.Designer.cs">
<DependentUpon>BlendTool.cs</DependentUpon>
</Compile>
<Compile Include="BlendTool.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="BlendTool.Designer.cs">
<DependentUpon>BlendTool.cs</DependentUpon>
</Compile>
<Compile Include="flashUtils.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="USBInterface\ArrayHelpers.cs" />
<Compile Include="USBInterface\DeviceScanner.cs" />
<Compile Include="USBInterface\HidApi.cs" />
<Compile Include="USBInterface\ReportEventArgs.cs" />
<Compile Include="USBInterface\USBDevice.cs" />
<EmbeddedResource Include="BlendTool.resx">
<DependentUpon>BlendTool.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="images\usb_info.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="bin\Release\" />
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="hidapi.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<Content Include="flash.ico" />
<Content Include="icon_logo.ico" />
<None Include="images\usb_info2.png" />
<None Include="images\banner.png" />
<None Include="images\usb4.png" />
<None Include="images\usb3.png" />
<None Include="images\usb2.jpg" />
<None Include="images\usb2.jpg" />
<None Include="images\usb2.png" />
<None Include="images\usb1.png" />
<None Include="images\logo.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Microsoft.NETFramework.ReferenceAssemblies45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies45.targets" Condition="Exists('..\packages\Microsoft.NETFramework.ReferenceAssemblies45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies45.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see /?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.NETFramework.ReferenceAssemblies45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies45.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NETFramework.ReferenceAssemblies45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies45.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
My system rebooted while I had a project open and now I get this error. Evert hing I find on this deals with xaml, this is not xaml. I have a c# windows project.
I have seen this before and I was sure the fix was to unload the project and remove a conflicting entry. But it seems I'm the only person to ever get this error not on a xaml project. So I'm wondering if anyone else has seen it.
this is my project settings
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0235FD1-C723-4F60-825D-A1A78D19BC84}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BlendTool</RootNamespace>
<AssemblyName>BlendTool</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon_logo.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="LibUsbDotNet">
<HintPath>.\LibUsbDotNet.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Management" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Update="BlendTool.Designer.cs">
<DependentUpon>BlendTool.cs</DependentUpon>
</Compile>
<Compile Include="BlendTool.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="BlendTool.Designer.cs">
<DependentUpon>BlendTool.cs</DependentUpon>
</Compile>
<Compile Include="flashUtils.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="USBInterface\ArrayHelpers.cs" />
<Compile Include="USBInterface\DeviceScanner.cs" />
<Compile Include="USBInterface\HidApi.cs" />
<Compile Include="USBInterface\ReportEventArgs.cs" />
<Compile Include="USBInterface\USBDevice.cs" />
<EmbeddedResource Include="BlendTool.resx">
<DependentUpon>BlendTool.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="images\usb_info.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="bin\Release\" />
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="hidapi.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<Content Include="flash.ico" />
<Content Include="icon_logo.ico" />
<None Include="images\usb_info2.png" />
<None Include="images\banner.png" />
<None Include="images\usb4.png" />
<None Include="images\usb3.png" />
<None Include="images\usb2.jpg" />
<None Include="images\usb2.jpg" />
<None Include="images\usb2.png" />
<None Include="images\usb1.png" />
<None Include="images\logo.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\Microsoft.NETFramework.ReferenceAssemblies.net45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies.net45.targets" Condition="Exists('..\packages\Microsoft.NETFramework.ReferenceAssemblies.net45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies.net45.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Microsoft.NETFramework.ReferenceAssemblies.net45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies.net45.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.NETFramework.ReferenceAssemblies.net45.1.0.3\build\Microsoft.NETFramework.ReferenceAssemblies.net45.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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asked Jan 20 at 16:10
user2144480user2144480
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1 Answer
Reset to default 0some how this was added to my main cs file at the bottom
private void InitializeComponent()
{
this.SuspendLayout();
//
// BlendTool
//
this.ClientSize = new System.Drawing.Size(823, 639);
this.Name = "BlendTool";
this.ResumeLayout(false);
}
I know for a fact I did not add that, hell I'm not even sure what it means.
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*.cs
and then you should find a file that definesInitializeComponent
more than once. Then somehow you need to deal with that: in any case keep one, but if they are different then you'll have to maybe experiment which is the best one to keep. – Peter B Commented Jan 20 at 16:21