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To Unreal Engine Developers: I am using the latest stable release of UE 5.5.1, and I am also using a sample project from Epic Games (GameAnimationSample pack). I believe I have noticed this bug in previous versions of UE5 and I would bet others have seen this similar issue. Sometimes the skeletal mesh that you see in the Viewport aren't what the UE5 details panels see, however if you click the button to locate the mesh, it takes you to the folder that has the mesh but it doesn't select the asset being used. It's almost as if the lookup for the ID got lost somewhere.
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