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I am planning to write my own 3D rendering engine with LH coordinate system and I want to use GLTF as main scene description format

But while GLTF is define strictly as RH coordinate system. I think instead of convert all data in my engine into RH coordinate on serializing, could I just serialize everything in LH data but define matrix conversion from LH to RH. And in my system I can look at root matrix on import. If the matrix is just exactly the axis conversion I can import whole GLTF data in that file directly. So I can optimize my own gltf format import flow while that file still can be opened in other engine

Is this idea possible? And are there anything more I need to do for axis conversion in the format itself?

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